Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/OnAcceptHighBidMessage.h
T

39 lines
1.2 KiB
C++
Executable File

#ifndef OnAcceptHighBidMessage_h
#define OnAcceptHighBidMessage_h
//#include "AuctionBase.h"
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedFoundation/NetworkId.h"
class OnAcceptHighBidMessage : public GameNetworkMessage
{
public:
OnAcceptHighBidMessage(
int responseId,
int resultCode,
const NetworkId & itemId,
const NetworkId & playerId
);
OnAcceptHighBidMessage(Archive::ReadIterator & source);
~OnAcceptHighBidMessage();
const NetworkId & GetItemId() const {return m_itemId.get();}
const NetworkId & GetPlayerId() const {return m_playerId.get();}
int GetResultCode() const {return m_resultCode.get();}
int GetResponseId () const {return m_responseId.get();}
int GetTrackId () const {return m_trackId.get();}
void SetTrackId (int trackId) {m_trackId.set(trackId);}
protected:
private:
Archive::AutoVariable<int> m_responseId;
Archive::AutoVariable<int> m_trackId;
Archive::AutoVariable<NetworkId> m_itemId;
Archive::AutoVariable<NetworkId> m_playerId;
Archive::AutoVariable<int> m_resultCode;
};
#endif