Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/OnGetItemMessage.cpp
T

48 lines
1.2 KiB
C++
Executable File

#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "OnGetItemMessage.h"
OnGetItemMessage::OnGetItemMessage(Archive::ReadIterator & source) :
GameNetworkMessage("OnGetItemMessage"),
m_responseId(),
m_trackId(),
m_itemId(),
m_playerId(),
m_resultCode(),
m_location()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_resultCode);
AutoByteStream::addVariable(m_location);
unpack(source);
}
OnGetItemMessage::OnGetItemMessage(
int responseId,
int resultCode,
const NetworkId & itemId,
const NetworkId & playerId,
const std::string & location
) :
GameNetworkMessage("OnGetItemMessage"),
m_responseId(responseId),
m_trackId(0),
m_itemId(itemId),
m_playerId(playerId),
m_resultCode(resultCode),
m_location(location)
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_playerId);
AutoByteStream::addVariable(m_resultCode);
AutoByteStream::addVariable(m_location);
}
OnGetItemMessage::~OnGetItemMessage()
{
}