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src-1.2/engine/server/library/serverDatabase/src/shared/DeleteCharacterCustomPersistStep.h
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// ======================================================================
//
// DeleteCharacterCustomPersistStep.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_DeleteCharacterCustomPersistStep_H
#define INCLUDED_DeleteCharacterCustomPersistStep_H
// ======================================================================
#include <string>
#include "serverDatabase/CustomPersistStep.h"
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
// ======================================================================
class DeleteCharacterCustomPersistStep : public CustomPersistStep
{
public:
DeleteCharacterCustomPersistStep(uint32 stationId, const NetworkId &characterId);
virtual bool beforePersist (DB::Session *session);
virtual bool afterPersist (DB::Session *session);
virtual void onComplete ();
private:
NetworkId m_characterId;
uint32 m_stationId;
uint32 m_resultCode;
class DeleteCharacterQuery : public DB::Query
{
public:
DeleteCharacterQuery(uint32 stationId, const NetworkId &characterId);
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
protected:
virtual QueryMode getExecutionMode() const;
public:
DB::BindableLong station_id;
DB::BindableNetworkId character_id;
DB::BindableLong delete_minutes;
DB::BindableLong result;
private: // disable:
DeleteCharacterQuery(const DeleteCharacterQuery&);
DeleteCharacterQuery& operator=(const DeleteCharacterQuery&);
};
};
// ======================================================================
#endif