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src-1.2/engine/server/library/serverDatabase/src/shared/ConsoleManager.cpp
T

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1.6 KiB
C++
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// ConsoleManager.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "serverDatabase/FirstServerDatabase.h"
#include "sharedFoundation/NetworkId.h"
#include "ConsoleManager.h"
#include "ConsoleCommandParser.h"
#include "UnicodeUtils.h"
//-----------------------------------------------------------------------
namespace ConsoleManagerNamespace
{
ConsoleCommandParser * s_consoleCommandParserRoot = nullptr;
}
using namespace ConsoleManagerNamespace;
//-----------------------------------------------------------------------
ConsoleManager::ConsoleManager()
{
}
//-----------------------------------------------------------------------
ConsoleManager::~ConsoleManager()
{
}
//-----------------------------------------------------------------------
void ConsoleManager::install()
{
s_consoleCommandParserRoot = new ConsoleCommandParser;
}
//-----------------------------------------------------------------------
void ConsoleManager::remove()
{
delete s_consoleCommandParserRoot;
}
//-----------------------------------------------------------------------
void ConsoleManager::processString(const std::string & msg, const int track, std::string & result)
{
Unicode::String wideResult;
IGNORE_RETURN(s_consoleCommandParserRoot->parse(NetworkId(static_cast<NetworkId::NetworkIdType>(track)), Unicode::narrowToWide(msg), wideResult));
result = Unicode::wideToNarrow(wideResult);
}
//-----------------------------------------------------------------------