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src-1.2/engine/server/library/serverDatabase/src/shared/RenameCharacterCustomPersistStep.h
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// ======================================================================
//
// RenameCharacterCustomPersistStep.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_RenameCharacterCustomPersistStep_H
#define INCLUDED_RenameCharacterCustomPersistStep_H
// ======================================================================
#include "serverDatabase/CustomPersistStep.h"
#include "sharedFoundation/NetworkId.h"
class NetworkId;
class TransferCharacterData;
// ======================================================================
class RenameCharacterCustomPersistStep : public CustomPersistStep
{
public:
RenameCharacterCustomPersistStep(int8 renameCharacterMessageSource, uint32 stationId, const NetworkId &characterId, const Unicode::String &characterName, const Unicode::String &characterOldName, const NetworkId &requestedBy, const TransferCharacterData * requestData);
~RenameCharacterCustomPersistStep();
virtual bool beforePersist (DB::Session *session);
virtual bool afterPersist (DB::Session *session);
virtual void onComplete ();
static bool hasPendingRenameCharacterCustomPersistStep(const NetworkId &characterId);
private:
int8 m_renameCharacterMessageSource;
uint32 m_stationId;
NetworkId m_characterId;
Unicode::String * m_characterName;
Unicode::String * m_characterOldName;
NetworkId m_requestedBy;
bool m_success;
TransferCharacterData * m_requestData;
};
// ======================================================================
#endif