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src-1.2/engine/server/library/serverDatabase/src/shared/ScriptQueries.h
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// ======================================================================
//
// ScriptQueries.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_ScriptQueries_H
#define INCLUDED_ScriptQueries_H
// ======================================================================
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include <vector>
// ======================================================================
namespace DBQuery
{
class ScriptClearQuery : public DB::Query
{
public:
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
void setNetworkId(NetworkId objectID);
ScriptClearQuery() {}
private:
DB::BindableNetworkId object_id;
ScriptClearQuery(const ScriptClearQuery&);
ScriptClearQuery &operator=(const ScriptClearQuery&);
};
// ----------------------------------------------------------------------
class GetScripts : public DB::Query
{
public:
struct ScriptRow
{
DB::BindableNetworkId object_id;
DB::BindableLong index;
DB::BindableString<128> script_name;
};
public:
GetScripts(const std::string &schema);
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
QueryMode getExecutionMode() const;
const std::vector<ScriptRow> & getData() const;
private:
std::vector<ScriptRow> m_data;
const std::string m_schema;
GetScripts(const GetScripts&);
GetScripts &operator=(const GetScripts&);
};
} // namespace
// ======================================================================
inline const std::vector<DBQuery::GetScripts::ScriptRow> & DBQuery::GetScripts::getData() const
{
return m_data;
}
// ======================================================================
#endif