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src-1.2/engine/server/library/serverDatabase/src/shared/StructureQueries.h
T

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1.6 KiB
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// ======================================================================
//
// CharacterQueries.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_StructureQueries_H
#define INCLUDED_StructureQueries_H
// ======================================================================
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include "sharedDatabaseInterface/DbRow.h"
#include "sharedFoundation/StationId.h"
// ======================================================================
namespace DBQuery {
/** A query to get the list of characters for an account.
*/
class GetStructures : public DB::Query
{
public:
struct GetStructuresRow : public DB::Row
{
DB::BindableString<128> scene_id;
DB::BindableNetworkId object_id;
DB::BindableString<1000> object_template;
DB::BindableDouble x;
DB::BindableDouble y;
DB::BindableDouble z;
DB::BindableNetworkId character_id;
DB::BindableLong deleted;
};
GetStructures() {}
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
const GetStructuresRow &getData() const;
void setCharacterId(NetworkId & characterId);
protected:
virtual QueryMode getExecutionMode() const;
private:
GetStructuresRow data;
private:
GetStructures(const GetStructures&); // disable
GetStructures& operator=(const GetStructures&); //disable
};
}
// ======================================================================
#endif