Files
src-1.2/engine/server/library/serverDatabase/src/shared/ContainedObjectLocator.cpp
T

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3.0 KiB
C++
Executable File

// ======================================================================
//
// ContainedObjectLocator.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/ContainedObjectLocator.h"
#include "serverDatabase/DatabaseProcess.h"
#include "serverDatabase/GameServerConnection.h"
#include "serverNetworkMessages/LoadContainedObjectMessage.h"
#include "sharedDatabaseInterface/DbSession.h"
#include "sharedLog/Log.h"
// ======================================================================
ContainedObjectLocator::ContainedObjectLocator(const NetworkId &containerId, const NetworkId &objectId) :
ObjectLocator(),
m_containerId(containerId),
m_objectId(objectId)
{
}
// ----------------------------------------------------------------------
ContainedObjectLocator::~ContainedObjectLocator()
{
}
// ----------------------------------------------------------------------
bool ContainedObjectLocator::locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated)
{
NOT_NULL(session);
LocateObjectQuery qry(m_containerId, m_objectId, schema);
bool rval = session->exec(&qry);
qry.done();
objectsLocated = 1; //TODO: counts
return rval;
}
// ======================================================================
ContainedObjectLocator::LocateObjectQuery::LocateObjectQuery(const NetworkId &containerId, const NetworkId &objectId, const std::string &schema) :
container_id(containerId),
object_id(objectId),
m_schema(schema)
{
}
// ----------------------------------------------------------------------
void ContainedObjectLocator::LocateObjectQuery::getSQL(std::string &sql)
{
LOG("AuctionRetrieval", ("Loader:: calling LocateObjectQuery::getSQL() for loading object %s for retrieval", object_id.getValue().getValueString().c_str()));
sql = std::string("begin ") + m_schema + "loader.locate_contained_object (:container_id, :object_id); end;";
}
// ----------------------------------------------------------------------
bool ContainedObjectLocator::LocateObjectQuery::bindParameters()
{
if (!bindParameter(container_id)) return false;
if (!bindParameter(object_id)) return false;
return true;
}
// ----------------------------------------------------------------------
bool ContainedObjectLocator::LocateObjectQuery::bindColumns()
{
return true;
}
// ----------------------------------------------------------------------
DB::Query::QueryMode ContainedObjectLocator::LocateObjectQuery::getExecutionMode() const
{
return MODE_PROCEXEC;
}
// ----------------------------------------------------------------------
void ContainedObjectLocator::sendPostBaselinesCustomData (GameServerConnection &conn) const
{
LOG("AuctionRetrieval", ("Loader:: sending post baselines data for loading object %s for retrieval", m_objectId.getValueString().c_str()));
LoadContainedObjectMessage msg(m_containerId, m_objectId);
conn.send(msg,true);
}
// ======================================================================