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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
//========================================================================
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//
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// TaskProcessDiedMessage.cpp - tells Gameserver object baseline data has ended.
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//
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// copyright 2003 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/TaskProcessDiedMessage.h"
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#include "serverNetworkMessages/GameGameServerMessages.h"
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//-----------------------------------------------------------------------
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/**
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* Class constructor.
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*
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* @param id id of object we are updating
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*/
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TaskProcessDiedMessage::TaskProcessDiedMessage(const int id, const std::string & processName) :
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GameNetworkMessage("TaskProcessDiedMessage"),
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m_processId(id),
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m_processName(processName)
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{
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addVariable(m_processId);
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addVariable(m_processName);
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} // TaskProcessDiedMessage::TaskProcessDiedMessage
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//-----------------------------------------------------------------------
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TaskProcessDiedMessage::TaskProcessDiedMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("TaskProcessDiedMessage"),
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m_processId(),
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m_processName()
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{
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addVariable(m_processId);
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addVariable(m_processName);
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unpack(source);
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} // TaskProcessDiedMessage::TaskProcessDiedMessage
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//-----------------------------------------------------------------------
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/**
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* Class destructor.
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*/
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TaskProcessDiedMessage::~TaskProcessDiedMessage()
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{
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} // TaskProcessDiedMessage::~TaskProcessDiedMessage
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//-----------------------------------------------------------------------
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