Files
src-1.2/engine/server/library/serverGame/src/shared/generated/Packager.cpp
T

763 lines
28 KiB
C++
Executable File

// ======================================================================
//
// Packager.cpp
// copyright (c) 2002 Sony Online Entertainment
//
// Edit Packager_cpp.template. Do not edit Packager.cpp
//
// To change the contents of the addMemebersToPackage functions,
// edit package_data.txt.
//
// ======================================================================
#include "serverGame/FirstServerGame.h"
#include "serverGame/TangibleObject.h"
#include "serverGame/BattlefieldMarkerObject.h"
#include "serverGame/BuildingObject.h"
#include "serverGame/CellObject.h"
#include "serverGame/CityObject.h"
#include "serverGame/CommandQueue.h"
#include "serverGame/CreatureObject.h"
#include "serverGame/DraftSchematicObject.h"
#include "serverGame/FactoryObject.h"
#include "serverGame/GroupObject.h"
#include "serverGame/GuildObject.h"
#include "serverGame/HarvesterInstallationObject.h"
#include "serverGame/InstallationObject.h"
#include "serverGame/IntangibleObject.h"
#include "serverGame/ManufactureSchematicObject.h"
#include "serverGame/ManufactureInstallationObject.h"
#include "serverGame/MissionObject.h"
#include "serverGame/PlanetObject.h"
#include "serverGame/PlayerQuestObject.h"
#include "serverGame/PlayerObject.h"
#include "serverGame/ResourceContainerObject.h"
#include "serverGame/ResourcePoolObject.h"
#include "serverGame/ResourceTypeObject.h"
#include "serverGame/ServerObject.h"
#include "serverGame/ShipObject.h"
#include "serverGame/StaticObject.h"
#include "serverGame/TangibleObject.h"
#include "serverGame/UniverseObject.h"
#include "serverGame/VehicleObject.h"
#include "serverGame/WeaponObject.h"
#include "serverScript/GameScriptObject.h"
#include "sharedFoundation/DynamicVariableList.h"
#include "sharedObject/ContainedByProperty.h"
#include "sharedObject/SlottedContainmentProperty.h"
//!!!BEGIN GENERATED PACKAGEADD
/*
* Generated function. Do not edit.
*/
void BattlefieldMarkerObject::addMembersToPackages()
{
addServerVariable (m_regionName);
addServerVariable (m_battlefieldParticipants);
}
/*
* Generated function. Do not edit.
*/
void BuildingObject::addMembersToPackages()
{
addServerVariable (m_allowed);
addServerVariable (m_banned);
addServerVariable (m_isPublic);
addServerVariable (m_maintenanceCost);
addServerVariable (m_timeLastChecked);
addServerVariable (m_cityId);
addServerVariable_np (m_contentsLoaded);
}
/*
* Generated function. Do not edit.
*/
void CellObject::addMembersToPackages()
{
addServerVariable (m_allowed);
addServerVariable (m_banned);
addSharedVariable (m_isPublic);
addSharedVariable (m_cellNumber);
addSharedVariable_np (m_cellLabel);
addSharedVariable_np (m_labelLocationOffset);
}
/*
* Generated function. Do not edit.
*/
void CityObject::addMembersToPackages()
{
addServerVariable (m_cities);
addServerVariable (m_citizens);
addServerVariable (m_structures);
addServerVariable_np (m_citiesInfo);
addServerVariable_np (m_citizensInfo);
addServerVariable_np (m_structuresInfo);
addServerVariable_np (m_citizenToCityId);
addServerVariable_np (m_pgcRatingInfo);
addServerVariable_np (m_pgcRatingChroniclerId);
addServerVariable_np (m_gcwRegionDefenderCities);
addServerVariable_np (m_gcwRegionDefenderCitiesCount);
addServerVariable_np (m_gcwRegionDefenderCitiesVersion);
}
/*
* Generated function. Do not edit.
*/
void CreatureObject::addMembersToPackages()
{
addServerVariable (m_attributes);
addServerVariable (m_baseRunSpeed);
addServerVariable (m_baseWalkSpeed);
addServerVariable (m_persistedBuffs);
addServerVariable (m_wsX);
addServerVariable (m_wsY);
addServerVariable (m_wsZ);
addSharedVariable (m_posture);
addSharedVariable (m_rank);
addSharedVariable (m_masterId);
addSharedVariable (m_scaleFactor);
addSharedVariable (m_shockWounds);
addSharedVariable (m_states);
addAuthClientServerVariable (m_maxAttributes);
addAuthClientServerVariable (m_skills);
addServerVariable_np (m_notifyRegions);
addServerVariable_np (m_missionCriticalObjectSet);
addServerVariable_np (m_attributeModList);
addServerVariable_np (m_baseSlopeModPercent);
addServerVariable_np (m_cachedCurrentAttributeModValues);
addServerVariable_np (m_cachedMaxAttributeModValues);
getCommandQueue()->addToPackage(m_serverPackage_np);
addServerVariable_np (m_cover);
addServerVariable_np (m_currentAttitude);
addServerVariable_np (m_isStatic);
addServerVariable_np (m_lastBehavior);
addServerVariable_np (m_lastMonitorReportPosition);
addServerVariable_np (m_locomotion);
addServerVariable_np (m_maxMentalStates);
addServerVariable_np (m_mentalStateDecays);
addServerVariable_np (m_mentalStatesToward);
addServerVariable_np (m_monitoredCreatureMovements);
addServerVariable_np (m_performanceWatchTarget);
addServerVariable_np (m_stopWalkRun);
addServerVariable_np (m_timeToUpdateGuildWarPvpStatus);
addServerVariable_np (m_guildWarEnabled);
addServerVariable_np (m_militiaOfCityId);
addServerVariable_np (m_locatedInCityId);
addServerVariable_np (m_invulnerabilityTimer);
addServerVariable_np (m_allowSARegen);
addServerVariable_np (m_inviterForPendingGroup);
addServerVariable_np (m_timedMod);
addServerVariable_np (m_timedModDuration);
addServerVariable_np (m_timedModUpdateTime);
addSharedVariable_np (m_level);
addSharedVariable_np (m_levelHealthGranted);
addSharedVariable_np (m_animatingSkillData);
addSharedVariable_np (m_animationMood);
addSharedVariable_np (m_currentWeapon);
addSharedVariable_np (m_group);
addSharedVariable_np (m_groupInviter);
addSharedVariable_np (m_guildId);
addSharedVariable_np (m_lookAtTarget);
addSharedVariable_np (m_intendedTarget);
addSharedVariable_np (m_mood);
addSharedVariable_np (m_performanceStartTime);
addSharedVariable_np (m_performanceType);
addSharedVariable_np (m_totalAttributes);
addSharedVariable_np (m_totalMaxAttributes);
addSharedVariable_np (m_wearableData);
addSharedVariable_np (m_alternateAppearanceSharedObjectTemplateName);
addSharedVariable_np (m_coverVisibility);
addSharedVariable_np (m_buffs);
addSharedVariable_np (m_clientUsesAnimationLocomotion);
addSharedVariable_np (m_difficulty);
addSharedVariable_np (m_hologramType);
addSharedVariable_np (m_visibleOnMapAndRadar);
addSharedVariable_np (m_isBeast);
addSharedVariable_np (m_forceShowHam);
addSharedVariable_np (m_wearableAppearanceData);
addSharedVariable_np (m_decoyOrigin);
addAuthClientServerVariable_np (m_accelPercent);
addAuthClientServerVariable_np (m_accelScale);
addAuthClientServerVariable_np (m_attribBonus);
addAuthClientServerVariable_np (m_modMap);
addAuthClientServerVariable_np (m_movementPercent);
addAuthClientServerVariable_np (m_movementScale);
addAuthClientServerVariable_np (m_performanceListenTarget);
addAuthClientServerVariable_np (m_runSpeed);
addAuthClientServerVariable_np (m_slopeModAngle);
addAuthClientServerVariable_np (m_slopeModPercent);
addAuthClientServerVariable_np (m_turnScale);
addAuthClientServerVariable_np (m_walkSpeed);
addAuthClientServerVariable_np (m_waterModPercent);
addAuthClientServerVariable_np (m_groupMissionCriticalObjectSet);
addAuthClientServerVariable_np (m_commands);
addAuthClientServerVariable_np (m_totalLevelXp);
}
/*
* Generated function. Do not edit.
*/
void FactoryObject::addMembersToPackages()
{
addServerVariable_np (m_craftingCount);
addServerVariable_np (m_craftingSchematic);
addServerVariable_np (m_attributes);
}
/*
* Generated function. Do not edit.
*/
void GroupObject::addMembersToPackages()
{
addServerVariable_np (m_groupPOBShipAndOwners);
addServerVariable_np (m_groupMemberLevels);
addServerVariable_np (m_groupMemberProfessions);
addServerVariable_np (m_allMembers);
addServerVariable_np (m_nonPCMembers);
addSharedVariable_np (m_groupMembers);
addSharedVariable_np (m_groupShipFormationMembers);
addSharedVariable_np (m_groupName);
addSharedVariable_np (m_groupLevel);
addSharedVariable_np (m_formationNameCrc);
addSharedVariable_np (m_lootMaster);
addSharedVariable_np (m_lootRule);
addSharedVariable_np (m_groupPickupTimer);
addSharedVariable_np (m_groupPickupLocation);
}
/*
* Generated function. Do not edit.
*/
void GuildObject::addMembersToPackages()
{
addServerVariable (m_names);
addServerVariable (m_leaders);
addServerVariable (m_members);
addServerVariable (m_enemies);
addSharedVariable (m_abbrevs);
addServerVariable_np (m_guildsInfo);
addServerVariable_np (m_membersInfo);
addServerVariable_np (m_fullMembers);
addServerVariable_np (m_sponsoredMembers);
addServerVariable_np (m_guildLeaders);
addServerVariable_np (m_gcwRegionDefenderBonus);
addServerVariable_np (m_gcwImperialScorePercentileHistoryCountThisGalaxy);
addServerVariable_np (m_gcwGroupImperialScorePercentileHistoryCountThisGalaxy);
addServerVariable_np (m_gcwGroupCategoryImperialScoreRawThisGalaxy);
addServerVariable_np (m_gcwGroupImperialScoreRawThisGalaxy);
addServerVariable_np (m_gcwImperialScoreOtherGalaxies);
addServerVariable_np (m_gcwRebelScoreOtherGalaxies);
addServerVariable_np (m_gcwRegionDefenderGuilds);
addServerVariable_np (m_gcwRegionDefenderGuildsCount);
addServerVariable_np (m_gcwRegionDefenderGuildsVersion);
addSharedVariable_np (m_gcwImperialScorePercentileThisGalaxy);
addSharedVariable_np (m_gcwGroupImperialScorePercentileThisGalaxy);
addSharedVariable_np (m_gcwImperialScorePercentileHistoryThisGalaxy);
addSharedVariable_np (m_gcwGroupImperialScorePercentileHistoryThisGalaxy);
addSharedVariable_np (m_gcwImperialScorePercentileOtherGalaxies);
addSharedVariable_np (m_gcwGroupImperialScorePercentileOtherGalaxies);
}
/*
* Generated function. Do not edit.
*/
void HarvesterInstallationObject::addMembersToPackages()
{
addServerVariable (m_installedEfficiency);
addServerVariable (m_resourceType);
addServerVariable (m_maxExtractionRate);
addServerVariable (m_currentExtractionRate);
addServerVariable (m_maxHopperAmount);
addServerVariable (m_hopperResource);
addServerVariable (m_hopperAmount);
}
/*
* Generated function. Do not edit.
*/
void InstallationObject::addMembersToPackages()
{
addServerVariable (m_installationType);
addServerVariable (m_tickCount);
addServerVariable (m_activateStartTime);
addSharedVariable (m_activated);
addSharedVariable (m_power);
addSharedVariable (m_powerRate);
}
/*
* Generated function. Do not edit.
*/
void IntangibleObject::addMembersToPackages()
{
addSharedVariable (m_count);
addServerVariable_np (m_crcs);
addServerVariable_np (m_positions);
addServerVariable_np (m_headings);
addServerVariable_np (m_scripts);
addServerVariable_np (m_player);
addServerVariable_np (m_objects);
addServerVariable_np (m_center);
addServerVariable_np (m_radius);
addServerVariable_np (m_creator);
addServerVariable_np (m_theaterName);
}
/*
* Generated function. Do not edit.
*/
void ManufactureInstallationObject::addMembersToPackages()
{
}
/*
* Generated function. Do not edit.
*/
void ManufactureSchematicObject::addMembersToPackages()
{
addServerVariable (m_draftSchematic);
addServerVariable (m_creatorId);
addServerVariable (m_creatorName);
addSharedVariable (m_attributes);
addSharedVariable (m_itemsPerContainer);
addSharedVariable (m_manufactureTime);
addServerVariable_np (m_factories);
addServerVariable_np (m_resourceMaxAttributes);
addSharedVariable_np (m_appearanceData);
addSharedVariable_np (m_customAppearance);
addSharedVariable_np (m_draftSchematicSharedTemplate);
addSharedVariable_np (m_isCrafting);
addSharedVariable_np (m_schematicChangedSignal);
}
/*
* Generated function. Do not edit.
*/
void MissionObject::addMembersToPackages()
{
addServerVariable (m_rootScriptName);
addServerVariable (m_missionHolderId);
addSharedVariable (m_difficulty);
addSharedVariable (m_endLocation);
addSharedVariable (m_missionCreator);
addSharedVariable (m_reward);
addSharedVariable (m_startLocation);
addSharedVariable (m_targetAppearance);
addSharedVariable (m_description);
addSharedVariable (m_title);
addSharedVariable (m_status);
addSharedVariable (m_missionType);
addSharedVariable (m_targetName);
addSharedVariable (m_waypoint);
}
/*
* Generated function. Do not edit.
*/
void PlanetObject::addMembersToPackages()
{
addServerVariable (m_planetName);
addServerVariable_np (m_travelPointList);
addServerVariable_np (m_weatherIndex);
addServerVariable_np (m_windVelocityX);
addServerVariable_np (m_windVelocityY);
addServerVariable_np (m_windVelocityZ);
addServerVariable_np (m_mapLocationMapStatic);
addServerVariable_np (m_mapLocationMapDynamic);
addServerVariable_np (m_mapLocationMapPersist);
addServerVariable_np (m_mapLocationVersionStatic);
addServerVariable_np (m_mapLocationVersionDynamic);
addServerVariable_np (m_mapLocationVersionPersist);
addServerVariable_np (m_collectionServerFirst);
addServerVariable_np (m_collectionServerFirstUpdateNumber);
addServerVariable_np (m_connectedCharacterLfgData);
addServerVariable_np (m_connectedCharacterLfgDataFactionalPresence);
addServerVariable_np (m_connectedCharacterLfgDataFactionalPresenceGrid);
addServerVariable_np (m_connectedCharacterBiographyData);
addServerVariable_np (m_currentEvents);
addServerVariable_np (m_gcwImperialScore);
addServerVariable_np (m_gcwRebelScore);
}
/*
* Generated function. Do not edit.
*/
void PlayerObject::addMembersToPackages()
{
addServerVariable (m_stationId);
addServerVariable (m_houseId);
addServerVariable (m_accountNumLots);
addServerVariable (m_accountMaxLotsAdjustment);
addServerVariable (m_accountIsOutcast);
addServerVariable (m_accountCheaterLevel);
addServerVariable (m_forceRegenRate);
addServerVariable (m_currentGcwRating);
addServerVariable (m_maxGcwImperialRating);
addServerVariable (m_maxGcwRebelRating);
addServerVariable (m_nextGcwRatingCalcTime);
addSharedVariable (m_matchMakingCharacterProfileId);
addSharedVariable (m_matchMakingPersonalProfileId);
addSharedVariable (m_skillTitle);
addSharedVariable (m_bornDate);
addSharedVariable (m_playedTime);
addSharedVariable (m_roleIconChoice);
addSharedVariable (m_skillTemplate);
addSharedVariable (m_currentGcwPoints);
addSharedVariable (m_currentPvpKills);
addSharedVariable (m_lifetimeGcwPoints);
addSharedVariable (m_lifetimePvpKills);
addSharedVariable (m_collections);
addSharedVariable (m_collections2);
addSharedVariable (m_showBackpack);
addSharedVariable (m_showHelmet);
addServerVariable_np (m_craftingTool);
addServerVariable_np (m_forceRegenValue);
addServerVariable_np (m_theaterDatatable);
addServerVariable_np (m_theaterPosition);
addServerVariable_np (m_theaterScene);
addServerVariable_np (m_theaterScript);
addServerVariable_np (m_theaterNumObjects);
addServerVariable_np (m_theaterRadius);
addServerVariable_np (m_theaterCreator);
addServerVariable_np (m_theaterName);
addServerVariable_np (m_theaterId);
addServerVariable_np (m_theaterLocationType);
addServerVariable_np (m_sessionStartPlayTime);
addServerVariable_np (m_sessionLastActiveTime);
addServerVariable_np (m_sessionActivePlayTimeDuration);
addServerVariable_np (m_aggroImmuneStartTime);
addServerVariable_np (m_aggroImmuneDuration);
addServerVariable_np (m_isFromLogin);
addServerVariable_np (m_sessionActivity);
addServerVariable_np (m_chatSpamSpatialNumCharacters);
addServerVariable_np (m_chatSpamNonSpatialNumCharacters);
addServerVariable_np (m_chatSpamTimeEndInterval);
addServerVariable_np (m_chatSpamNextTimeToSyncWithChatServer);
addServerVariable_np (m_currentGcwRegion);
addSharedVariable_np (m_privledgedTitle);
addSharedVariable_np (m_currentGcwRank);
addSharedVariable_np (m_currentGcwRankProgress);
addSharedVariable_np (m_maxGcwImperialRank);
addSharedVariable_np (m_maxGcwRebelRank);
addSharedVariable_np (m_gcwRatingActualCalcTime);
addSharedVariable_np (m_citizenshipCity);
addSharedVariable_np (m_citizenshipType);
addSharedVariable_np (m_cityGcwDefenderRegion);
addSharedVariable_np (m_guildGcwDefenderRegion);
addSharedVariable_np (m_squelchedById);
addSharedVariable_np (m_squelchedByName);
addSharedVariable_np (m_squelchExpireTime);
addSharedVariable_np (m_environmentFlags);
addSharedVariable_np (m_defaultAttackOverride);
addFirstParentAuthClientServerVariable (m_experiencePoints);
addFirstParentAuthClientServerVariable (m_waypoints);
addFirstParentAuthClientServerVariable (m_forcePower);
addFirstParentAuthClientServerVariable (m_maxForcePower);
addFirstParentAuthClientServerVariable (m_completedQuests);
addFirstParentAuthClientServerVariable (m_activeQuests);
addFirstParentAuthClientServerVariable (m_currentQuest);
addFirstParentAuthClientServerVariable (m_quests);
addFirstParentAuthClientServerVariable (m_workingSkill);
addFirstParentAuthClientServerVariable_np (m_craftingLevel);
addFirstParentAuthClientServerVariable_np (m_craftingStage);
addFirstParentAuthClientServerVariable_np (m_craftingStation);
addFirstParentAuthClientServerVariable_np (m_draftSchematics);
addFirstParentAuthClientServerVariable_np (m_craftingComponentBioLink);
addFirstParentAuthClientServerVariable_np (m_experimentPoints);
addFirstParentAuthClientServerVariable_np (m_expModified);
addFirstParentAuthClientServerVariable_np (m_friendList);
addFirstParentAuthClientServerVariable_np (m_ignoreList);
addFirstParentAuthClientServerVariable_np (m_spokenLanguage);
addFirstParentAuthClientServerVariable_np (m_food);
addFirstParentAuthClientServerVariable_np (m_maxFood);
addFirstParentAuthClientServerVariable_np (m_drink);
addFirstParentAuthClientServerVariable_np (m_maxDrink);
addFirstParentAuthClientServerVariable_np (m_meds);
addFirstParentAuthClientServerVariable_np (m_maxMeds);
addFirstParentAuthClientServerVariable_np (m_groupWaypoints);
addFirstParentAuthClientServerVariable_np (m_playerHateList);
addFirstParentAuthClientServerVariable_np (m_killMeter);
addFirstParentAuthClientServerVariable_np (m_accountNumLotsOverLimitSpam);
addFirstParentAuthClientServerVariable_np (m_petId);
addFirstParentAuthClientServerVariable_np (m_petCommandList);
addFirstParentAuthClientServerVariable_np (m_petToggledCommands);
addFirstParentAuthClientServerVariable_np (m_guildRank);
addFirstParentAuthClientServerVariable_np (m_citizenRank);
addFirstParentAuthClientServerVariable_np (m_galacticReserveDeposit);
addFirstParentAuthClientServerVariable_np (m_pgcRatingCount);
addFirstParentAuthClientServerVariable_np (m_pgcRatingTotal);
addFirstParentAuthClientServerVariable_np (m_pgcLastRatingTime);
}
/*
* Generated function. Do not edit.
*/
void PlayerQuestObject::addMembersToPackages()
{
addSharedVariable (m_title);
addSharedVariable (m_description);
addSharedVariable (m_creator);
addSharedVariable (m_totalTasks);
addSharedVariable (m_difficulty);
addSharedVariable (m_taskTitle1);
addSharedVariable (m_taskDescription1);
addSharedVariable (m_taskTitle2);
addSharedVariable (m_taskDescription2);
addSharedVariable (m_taskTitle3);
addSharedVariable (m_taskDescription3);
addSharedVariable (m_taskTitle4);
addSharedVariable (m_taskDescription4);
addSharedVariable (m_taskTitle5);
addSharedVariable (m_taskDescription5);
addSharedVariable (m_taskTitle6);
addSharedVariable (m_taskDescription6);
addSharedVariable (m_taskTitle7);
addSharedVariable (m_taskDescription7);
addSharedVariable (m_taskTitle8);
addSharedVariable (m_taskDescription8);
addSharedVariable (m_taskTitle9);
addSharedVariable (m_taskDescription9);
addSharedVariable (m_taskTitle10);
addSharedVariable (m_taskDescription10);
addSharedVariable (m_taskTitle11);
addSharedVariable (m_taskDescription11);
addSharedVariable (m_taskTitle12);
addSharedVariable (m_taskDescription12);
addSharedVariable_np (m_tasks);
addSharedVariable_np (m_taskCounters);
addSharedVariable_np (m_taskStatus);
addSharedVariable_np (m_waypoints);
addSharedVariable_np (m_rewards);
addSharedVariable_np (m_creatorName);
addSharedVariable_np (m_completed);
addSharedVariable_np (m_recipe);
}
/*
* Generated function. Do not edit.
*/
void ResourceContainerObject::addMembersToPackages()
{
addServerVariable (m_source);
addSharedVariable (m_quantity);
addSharedVariable (m_resourceType);
addSharedVariable_np (m_maxQuantity);
addSharedVariable_np (m_parentName);
addSharedVariable_np (m_resourceName);
addSharedVariable_np (m_resourceNameId);
}
/*
* Generated function. Do not edit.
*/
void ServerObject::addMembersToPackages()
{
addServerVariable (m_cacheVersion);
addServerVariable (m_loadContents);
;
m_objVars.addToPackage(m_serverPackage,m_serverPackage_np);
addServerVariable (m_persisted);
addServerVariable (m_playerControlled);
addServerVariable (m_sceneId);
m_scriptObject->addToPackage(m_serverPackage);
addServerVariable (m_conversionId);
addServerVariable (m_staticItemName);
addServerVariable (m_staticItemVersion);
addSharedVariable (m_complexity);
addSharedVariable (m_nameStringId);
addSharedVariable (m_objectName);
addSharedVariable (m_volume);
addAuthClientServerVariable (m_bankBalance);
addAuthClientServerVariable (m_cashBalance);
addServerVariable_np (m_attributesAttained);
addServerVariable_np (m_attributesInterested);
addServerVariable_np (m_proxyServerProcessIds);
addServerVariable_np (m_transformSequence);
addServerVariable_np (m_triggerVolumeInfo);
addServerVariable_np (m_contentsLoaded);
addServerVariable_np (m_contentsRequested);
addServerVariable_np (m_messageTos);
addServerVariable_np (m_defaultAlterTime);
addServerVariable_np (m_observersCount);
addServerVariable_np (m_includeInBuildout);
addServerVariable_np (m_broadcastListeners);
addServerVariable_np (m_broadcastBroadcasters);
addSharedVariable_np (m_authServerProcessId);
addSharedVariable_np (m_descriptionStringId);
}
/*
* Generated function. Do not edit.
*/
void ShipObject::addMembersToPackages()
{
addServerVariable (m_componentCrc);
addSharedVariable (m_slideDampener);
addSharedVariable (m_currentChassisHitPoints);
addSharedVariable (m_maximumChassisHitPoints);
addSharedVariable (m_chassisType);
addSharedVariable (m_componentArmorHitpointsMaximum);
addSharedVariable (m_componentArmorHitpointsCurrent);
addSharedVariable (m_componentHitpointsCurrent);
addSharedVariable (m_componentHitpointsMaximum);
addSharedVariable (m_componentFlags);
addSharedVariable (m_shieldHitpointsFrontMaximum);
addSharedVariable (m_shieldHitpointsBackMaximum);
addAuthClientServerVariable (m_componentEfficiencyGeneral);
addAuthClientServerVariable (m_componentEfficiencyEnergy);
addAuthClientServerVariable (m_componentEnergyMaintenanceRequirement);
addAuthClientServerVariable (m_componentMass);
addAuthClientServerVariable (m_componentNames);
addAuthClientServerVariable (m_componentCreators);
addAuthClientServerVariable (m_weaponDamageMaximum);
addAuthClientServerVariable (m_weaponDamageMinimum);
addAuthClientServerVariable (m_weaponEffectivenessShields);
addAuthClientServerVariable (m_weaponEffectivenessArmor);
addAuthClientServerVariable (m_weaponEnergyPerShot);
addAuthClientServerVariable (m_weaponRefireRate);
addAuthClientServerVariable (m_weaponAmmoCurrent);
addAuthClientServerVariable (m_weaponAmmoMaximum);
addAuthClientServerVariable (m_weaponAmmoType);
addAuthClientServerVariable (m_chassisComponentMassMaximum);
addAuthClientServerVariable (m_shieldRechargeRate);
addAuthClientServerVariable (m_capacitorEnergyMaximum);
addAuthClientServerVariable (m_capacitorEnergyRechargeRate);
addAuthClientServerVariable (m_engineAccelerationRate);
addAuthClientServerVariable (m_engineDecelerationRate);
addAuthClientServerVariable (m_enginePitchAccelerationRate);
addAuthClientServerVariable (m_engineYawAccelerationRate);
addAuthClientServerVariable (m_engineRollAccelerationRate);
addAuthClientServerVariable (m_enginePitchRateMaximum);
addAuthClientServerVariable (m_engineYawRateMaximum);
addAuthClientServerVariable (m_engineRollRateMaximum);
addAuthClientServerVariable (m_engineSpeedMaximum);
addAuthClientServerVariable (m_reactorEnergyGenerationRate);
addAuthClientServerVariable (m_boosterEnergyMaximum);
addAuthClientServerVariable (m_boosterEnergyRechargeRate);
addAuthClientServerVariable (m_boosterEnergyConsumptionRate);
addAuthClientServerVariable (m_boosterAcceleration);
addAuthClientServerVariable (m_boosterSpeedMaximum);
addAuthClientServerVariable (m_droidInterfaceCommandSpeed);
addAuthClientServerVariable (m_installedDroidControlDevice);
addAuthClientServerVariable (m_cargoHoldContentsMaximum);
addAuthClientServerVariable (m_cargoHoldContentsCurrent);
addAuthClientServerVariable (m_cargoHoldContents);
addServerVariable_np (m_engineSpeedRotationFactorMaximum);
addServerVariable_np (m_engineSpeedRotationFactorMinimum);
addServerVariable_np (m_engineSpeedRotationFactorOptimal);
addSharedVariable_np (m_shipId);
addSharedVariable_np (m_shipActualAccelerationRate);
addSharedVariable_np (m_shipActualDecelerationRate);
addSharedVariable_np (m_shipActualPitchAccelerationRate);
addSharedVariable_np (m_shipActualYawAccelerationRate);
addSharedVariable_np (m_shipActualRollAccelerationRate);
addSharedVariable_np (m_shipActualPitchRateMaximum);
addSharedVariable_np (m_shipActualYawRateMaximum);
addSharedVariable_np (m_shipActualRollRateMaximum);
addSharedVariable_np (m_shipActualSpeedMaximum);
addSharedVariable_np (m_pilotLookAtTarget);
addSharedVariable_np (m_pilotLookAtTargetSlot);
addSharedVariable_np (m_targetableSlotBitfield);
addSharedVariable_np (m_componentCrcForClient);
addSharedVariable_np (m_wingName);
addSharedVariable_np (m_typeName);
addSharedVariable_np (m_difficulty);
addSharedVariable_np (m_faction);
addSharedVariable_np (m_shieldHitpointsFrontCurrent);
addSharedVariable_np (m_shieldHitpointsBackCurrent);
addSharedVariable_np (m_guildId);
addAuthClientServerVariable_np (m_chassisComponentMassCurrent);
addAuthClientServerVariable_np (m_chassisSpeedMaximumModifier);
addAuthClientServerVariable_np (m_capacitorEnergyCurrent);
addAuthClientServerVariable_np (m_boosterEnergyCurrent);
addAuthClientServerVariable_np (m_weaponEfficiencyRefireRate);
addAuthClientServerVariable_np (m_cargoHoldContentsResourceTypeInfo);
}
/*
* Generated function. Do not edit.
*/
void StaticObject::addMembersToPackages()
{
}
/*
* Generated function. Do not edit.
*/
void TangibleObject::addMembersToPackages()
{
addServerVariable (m_customAppearance);
addServerVariable (m_locationTargets);
addServerVariable (m_ownerId);
addServerVariable (m_creatorId);
addServerVariable (m_sourceDraftSchematic);
addSharedVariable (m_pvpFaction);
addSharedVariable (m_pvpType);
addSharedVariable (m_appearanceData);
addSharedVariable (m_components);
addSharedVariable (m_condition);
addSharedVariable (m_count);
addSharedVariable (m_damageTaken);
addSharedVariable (m_maxHitPoints);
addSharedVariable (m_visible);
addServerVariable_np (m_pvpEnemies);
addServerVariable_np (m_pvpMercenaryFaction);
addServerVariable_np (m_pvpMercenaryType);
addServerVariable_np (m_pvpFutureType);
addServerVariable_np (m_hateOverTime);
addServerVariable_np (m_pvpRegionCrc);
addServerVariable_np (m_conversations);
addServerVariable_np (m_hideFromClient);
addServerVariable_np (m_combatStartTime);
addServerVariable_np (m_attackableOverride);
addServerVariable_np (m_passiveReveal);
addSharedVariable_np (m_inCombat);
addSharedVariable_np (m_passiveRevealPlayerCharacter);
addSharedVariable_np (m_mapColorOverride);
addSharedVariable_np (m_accessList);
addSharedVariable_np (m_guildAccessList);
addSharedVariable_np (m_effectsMap);
}
/*
* Generated function. Do not edit.
*/
void UniverseObject::addMembersToPackages()
{
}
/*
* Generated function. Do not edit.
*/
void VehicleObject::addMembersToPackages()
{
addServerVariable (m_bogus);
}
/*
* Generated function. Do not edit.
*/
void WeaponObject::addMembersToPackages()
{
addServerVariable (m_minDamage);
addServerVariable (m_maxDamage);
addServerVariable (m_woundChance);
addServerVariable (m_attackCost);
addServerVariable (m_damageRadius);
addSharedVariable (m_attackSpeed);
addSharedVariable (m_accuracy);
addSharedVariable (m_minRange);
addSharedVariable (m_maxRange);
addSharedVariable (m_damageType);
addSharedVariable (m_elementalType);
addSharedVariable (m_elementalValue);
addServerVariable_np (m_isDefaultWeapon);
addSharedVariable_np (m_weaponType);
}
//!!!END GENERATED PACKAGEADD