Files
src-1.2/engine/shared/library/sharedThread/src/win32/Thread.cpp
T

179 lines
3.5 KiB
C++
Executable File

// ======================================================================
//
// Thread.cpp
// Acy Stapp
//
// Copyright6/19/2001 Sony Online Entertainment
//
// ======================================================================
#include "sharedThread/FirstSharedThread.h"
#include "sharedThread/Thread.h"
#include "sharedFoundation/ExitChain.h"
#include "sharedSynchronization/Mutex.h"
#include "sharedSynchronization/RecursiveMutex.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/PerThreadData.h"
#include <process.h>
#include <string>
class MainThread: public Thread
{
public:
MainThread(const std::string &name): Thread(name) {}
protected:
void run() {}
private:
MainThread(const MainThread &o);
MainThread &operator =(const MainThread &o);
};
int Thread::implindex;
Thread * Thread::mainThread;
void Thread::install()
{
DEBUG_FATAL(mainThread, ("Thread::install: already installed"));
implindex = TlsAlloc();
mainThread = new MainThread("Main");
mainThread->attach();
ExitChain::add(remove, "Thread::remove");
Mutex::install();
RecursiveMutex::install();
}
void Thread::remove()
{
DEBUG_FATAL(!mainThread, ("Thread::remove: not installed"));
DEBUG_FATAL(mainThread->refcount > 1, ("Someone still holds the main thread"));
delete mainThread; // can't kill because it would terminate the app
TlsFree(implindex);
Mutex::remove();
RecursiveMutex::remove();
mainThread = 0;
}
Thread::Thread()
: refcount(1), name(new std::string)
{
}
Thread::Thread(const std::string &i_name)
: refcount(1), name(new std::string(i_name))
{
}
void Thread::start()
{
handle = (HANDLE) _beginthreadex(0, 0, threadFunc, this, 0, &id);
}
void Thread::attach()
{
id = GetCurrentThreadId();
HANDLE process = GetCurrentProcess();
DuplicateHandle(process, GetCurrentThread(), process, &handle, 0, FALSE, DUPLICATE_SAME_ACCESS);
TlsSetValue(implindex, this);
Os::setThreadName(id, name->c_str());
}
Thread::~Thread()
{
CloseHandle(handle);
delete name;
}
unsigned int Thread::threadFunc(void * i)
{
Thread * impl = static_cast<Thread *>(i);
TlsSetValue(implindex, impl);
Os::setThreadName(impl->id, impl->name->c_str());
PerThreadData::threadInstall(true);
impl->run();
PerThreadData::threadRemove();
impl->kill();
return 0;
}
void Thread::kill()
{
void * h = getCurrentThread()->handle;
deref();
if (this == getCurrentThread())
{
_endthreadex(1);
}
else
{
TerminateThread(h, 1);
}
}
void Thread::wait()
{
WaitForSingleObject(handle, INFINITE);
}
bool Thread::done()
{
return WaitForSingleObject(handle, 0) == WAIT_OBJECT_0; // WAIT_TIMEOUT if the thread is still active
}
void Thread::setName(const std::string &i_name)
{
*name = i_name;
Os::setThreadName(id, name->c_str());
}
void Thread::setPriority(ePriority priority)
{
static int priorities[] =
{
THREAD_PRIORITY_IDLE,
THREAD_PRIORITY_LOWEST,
THREAD_PRIORITY_NORMAL,
THREAD_PRIORITY_HIGHEST,
THREAD_PRIORITY_TIME_CRITICAL
};
::SetThreadPriority(handle, priorities[priority]);
}
void Thread::suspend()
{
::SuspendThread(handle);
}
void Thread::resume()
{
::ResumeThread(handle);
}
const std::string &Thread::getName() const
{
return *name;
}
// Make sure the header-only files compile :)
#if 0
#include "sharedSynchronization/CountingSemaphore.h"
#include "sharedSynchronization/BlockingPointer.h"
#include "sharedSynchronization/BlockingQueue.h"
#include "sharedSynchronization/WriteOnce.h"
Mutex t;
BlockingQueue<int> bqint(t, 0, 0);
BlockingPointer<int> bpint(t, 0, 0);
WriteOnce<int> woint;
#endif