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https://bitbucket.org/theswgsource/src-1.2.git
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179 lines
3.5 KiB
C++
Executable File
179 lines
3.5 KiB
C++
Executable File
// ======================================================================
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//
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// Thread.cpp
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// Acy Stapp
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//
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// Copyright6/19/2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "sharedThread/FirstSharedThread.h"
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#include "sharedThread/Thread.h"
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#include "sharedFoundation/ExitChain.h"
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#include "sharedSynchronization/Mutex.h"
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#include "sharedSynchronization/RecursiveMutex.h"
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#include "sharedFoundation/Os.h"
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#include "sharedFoundation/PerThreadData.h"
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#include <process.h>
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#include <string>
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class MainThread: public Thread
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{
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public:
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MainThread(const std::string &name): Thread(name) {}
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protected:
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void run() {}
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private:
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MainThread(const MainThread &o);
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MainThread &operator =(const MainThread &o);
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};
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int Thread::implindex;
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Thread * Thread::mainThread;
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void Thread::install()
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{
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DEBUG_FATAL(mainThread, ("Thread::install: already installed"));
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implindex = TlsAlloc();
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mainThread = new MainThread("Main");
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mainThread->attach();
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ExitChain::add(remove, "Thread::remove");
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Mutex::install();
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RecursiveMutex::install();
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}
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void Thread::remove()
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{
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DEBUG_FATAL(!mainThread, ("Thread::remove: not installed"));
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DEBUG_FATAL(mainThread->refcount > 1, ("Someone still holds the main thread"));
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delete mainThread; // can't kill because it would terminate the app
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TlsFree(implindex);
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Mutex::remove();
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RecursiveMutex::remove();
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mainThread = 0;
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}
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Thread::Thread()
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: refcount(1), name(new std::string)
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{
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}
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Thread::Thread(const std::string &i_name)
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: refcount(1), name(new std::string(i_name))
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{
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}
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void Thread::start()
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{
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handle = (HANDLE) _beginthreadex(0, 0, threadFunc, this, 0, &id);
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}
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void Thread::attach()
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{
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id = GetCurrentThreadId();
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HANDLE process = GetCurrentProcess();
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DuplicateHandle(process, GetCurrentThread(), process, &handle, 0, FALSE, DUPLICATE_SAME_ACCESS);
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TlsSetValue(implindex, this);
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Os::setThreadName(id, name->c_str());
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}
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Thread::~Thread()
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{
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CloseHandle(handle);
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delete name;
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}
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unsigned int Thread::threadFunc(void * i)
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{
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Thread * impl = static_cast<Thread *>(i);
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TlsSetValue(implindex, impl);
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Os::setThreadName(impl->id, impl->name->c_str());
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PerThreadData::threadInstall(true);
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impl->run();
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PerThreadData::threadRemove();
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impl->kill();
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return 0;
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}
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void Thread::kill()
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{
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void * h = getCurrentThread()->handle;
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deref();
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if (this == getCurrentThread())
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{
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_endthreadex(1);
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}
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else
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{
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TerminateThread(h, 1);
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}
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}
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void Thread::wait()
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{
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WaitForSingleObject(handle, INFINITE);
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}
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bool Thread::done()
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{
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return WaitForSingleObject(handle, 0) == WAIT_OBJECT_0; // WAIT_TIMEOUT if the thread is still active
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}
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void Thread::setName(const std::string &i_name)
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{
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*name = i_name;
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Os::setThreadName(id, name->c_str());
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}
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void Thread::setPriority(ePriority priority)
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{
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static int priorities[] =
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{
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THREAD_PRIORITY_IDLE,
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THREAD_PRIORITY_LOWEST,
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THREAD_PRIORITY_NORMAL,
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THREAD_PRIORITY_HIGHEST,
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THREAD_PRIORITY_TIME_CRITICAL
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};
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::SetThreadPriority(handle, priorities[priority]);
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}
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void Thread::suspend()
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{
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::SuspendThread(handle);
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}
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void Thread::resume()
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{
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::ResumeThread(handle);
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}
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const std::string &Thread::getName() const
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{
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return *name;
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}
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// Make sure the header-only files compile :)
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#if 0
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#include "sharedSynchronization/CountingSemaphore.h"
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#include "sharedSynchronization/BlockingPointer.h"
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#include "sharedSynchronization/BlockingQueue.h"
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#include "sharedSynchronization/WriteOnce.h"
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Mutex t;
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BlockingQueue<int> bqint(t, 0, 0);
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BlockingPointer<int> bpint(t, 0, 0);
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WriteOnce<int> woint;
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#endif
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