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65 lines
1.9 KiB
C++
Executable File
65 lines
1.9 KiB
C++
Executable File
// ======================================================================
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//
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// ContainedObjectLocator.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ContainedObjectLocator_H
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#define INCLUDED_ContainedObjectLocator_H
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#include "serverDatabase/ObjectLocator.h"
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#include "sharedDatabaseInterface/BindableNetworkId.h"
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#include "sharedDatabaseInterface/DbQuery.h"
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#include "sharedFoundation/NetworkId.h"
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// ======================================================================
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/**
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* Locate a specified character and add it to the list of objects to be
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* loaded by the Snapshot.
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*/
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class ContainedObjectLocator : public ObjectLocator
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{
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public:
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ContainedObjectLocator (const NetworkId &containerId, const NetworkId &objectId);
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virtual ~ContainedObjectLocator ();
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public:
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virtual bool locateObjects (DB::Session *session, const std::string &schema, int &objectsLocated);
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virtual void sendPostBaselinesCustomData (GameServerConnection &conn) const;
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private:
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NetworkId m_containerId;
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NetworkId m_objectId;
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private:
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class LocateObjectQuery : public DB::Query
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{
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public:
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LocateObjectQuery (const NetworkId &containerId, const NetworkId &objectId, const std::string &schema);
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virtual void getSQL (std::string &sql);
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virtual bool bindParameters ();
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virtual bool bindColumns ();
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private:
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virtual DB::Query::QueryMode getExecutionMode() const;
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private:
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LocateObjectQuery (const LocateObjectQuery&); // disable
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LocateObjectQuery& operator= (const LocateObjectQuery&); //disable
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public:
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DB::BindableNetworkId container_id;
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DB::BindableNetworkId object_id;
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private:
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std::string m_schema;
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};
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};
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// ======================================================================
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#endif
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