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src-1.2/engine/server/library/serverDatabase/src/shared/ContainedObjectLocator.h
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// ======================================================================
//
// ContainedObjectLocator.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_ContainedObjectLocator_H
#define INCLUDED_ContainedObjectLocator_H
#include "serverDatabase/ObjectLocator.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include "sharedFoundation/NetworkId.h"
// ======================================================================
/**
* Locate a specified character and add it to the list of objects to be
* loaded by the Snapshot.
*/
class ContainedObjectLocator : public ObjectLocator
{
public:
ContainedObjectLocator (const NetworkId &containerId, const NetworkId &objectId);
virtual ~ContainedObjectLocator ();
public:
virtual bool locateObjects (DB::Session *session, const std::string &schema, int &objectsLocated);
virtual void sendPostBaselinesCustomData (GameServerConnection &conn) const;
private:
NetworkId m_containerId;
NetworkId m_objectId;
private:
class LocateObjectQuery : public DB::Query
{
public:
LocateObjectQuery (const NetworkId &containerId, const NetworkId &objectId, const std::string &schema);
virtual void getSQL (std::string &sql);
virtual bool bindParameters ();
virtual bool bindColumns ();
private:
virtual DB::Query::QueryMode getExecutionMode() const;
private:
LocateObjectQuery (const LocateObjectQuery&); // disable
LocateObjectQuery& operator= (const LocateObjectQuery&); //disable
public:
DB::BindableNetworkId container_id;
DB::BindableNetworkId object_id;
private:
std::string m_schema;
};
};
// ======================================================================
#endif