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55 lines
1.7 KiB
C++
Executable File
55 lines
1.7 KiB
C++
Executable File
//========================================================================
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//
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// FailedToLoadObjectMessage.cpp - tells Centralserver an object couldn't be loaded.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/FailedToLoadObjectMessage.h"
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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#include "unicodeArchive/UnicodeArchive.h"
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//-----------------------------------------------------------------------
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/**
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* Class constructor.
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*
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* @param id id of object we didn't load
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* @param requestingProcess process that originally requested the load
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*/
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FailedToLoadObjectMessage::FailedToLoadObjectMessage(const NetworkId& id,
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uint32 requestingProcess) :
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GameNetworkMessage("FailedToLoadObjectMessage"),
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m_id(id),
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m_process(requestingProcess)
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{
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addVariable(m_id);
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addVariable(m_process);
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} // FailedToLoadObjectMessage::FailedToLoadObjectMessage
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//-----------------------------------------------------------------------
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FailedToLoadObjectMessage::FailedToLoadObjectMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("FailedToLoadObjectMessage"),
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m_id(),
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m_process()
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{
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addVariable(m_id);
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addVariable(m_process);
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unpack(source);
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} // FailedToLoadObjectMessage::FailedToLoadObjectMessage
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//-----------------------------------------------------------------------
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/**
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* Class destructor.
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*/
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FailedToLoadObjectMessage::~FailedToLoadObjectMessage()
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{
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} // FailedToLoadObjectMessage::~FailedToLoadObjectMessage
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//-----------------------------------------------------------------------
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