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src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/GameServerCSRequestMessage.h
T

90 lines
2.5 KiB
C++
Executable File

// CSToolREquest.h
// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
// Author: Rob Hanz
#ifndef _INCLUDED_GameServerCSRequest_H
#define _INCLUDED_GameServerCSRequest_H
//-----------------------------------------------------------------------
#include "sharedNetworkMessages/GameNetworkMessage.h"
class CSToolRequest;
//-----------------------------------------------------------------------
/** A Central Server is telling the login server which cluster it is
servicing.
*/
class GameServerCSRequestMessage : public GameNetworkMessage
{
public:
GameServerCSRequestMessage ( uint32 accountId,
const std::string & command,
uint32 toolId,
uint32 accessLevel,
uint32 loginServerID,
const std::string & userName,
const std::string & commandName );
GameServerCSRequestMessage (Archive::ReadIterator & source);
virtual ~GameServerCSRequestMessage ();
uint32 getAccountId () const;
const std::string & getCommandString() const;
uint32 getToolId() const;
uint32 getAccessLevel() const;
uint32 getLoginServerID() const;
const std::string& getUserName() const;
const std::string& getCommandName() const;
private:
Archive::AutoVariable< uint32 > m_accountId;
Archive::AutoVariable<std::string> m_command;
Archive::AutoVariable< uint32 > m_toolId;
Archive::AutoVariable< uint32 > m_accessLevel;
Archive::AutoVariable< uint32 > m_loginServerID;
Archive::AutoVariable< std::string > m_userName;
Archive::AutoVariable< std::string > m_commandName;
GameServerCSRequestMessage();
GameServerCSRequestMessage(const GameServerCSRequestMessage&);
GameServerCSRequestMessage& operator= (const GameServerCSRequestMessage&);
};
inline uint32 GameServerCSRequestMessage::getAccountId() const
{
return m_accountId.get();
}
inline const std::string & GameServerCSRequestMessage::getCommandString() const
{
return m_command.get();
}
inline uint32 GameServerCSRequestMessage::getAccessLevel() const
{
return m_accessLevel.get();
}
inline uint32 GameServerCSRequestMessage::getToolId() const
{
return m_toolId.get();
}
inline uint32 GameServerCSRequestMessage::getLoginServerID() const
{
return m_loginServerID.get();
}
inline const std::string & GameServerCSRequestMessage::getUserName() const
{
return m_userName.get();
}
inline const std::string & GameServerCSRequestMessage::getCommandName() const
{
return m_commandName.get();
}
#endif //_INCLUDED_GameServerCSRequest_H