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90 lines
2.5 KiB
C++
Executable File
90 lines
2.5 KiB
C++
Executable File
// CSToolREquest.h
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// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
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// Author: Rob Hanz
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#ifndef _INCLUDED_GameServerCSRequest_H
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#define _INCLUDED_GameServerCSRequest_H
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//-----------------------------------------------------------------------
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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class CSToolRequest;
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//-----------------------------------------------------------------------
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/** A Central Server is telling the login server which cluster it is
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servicing.
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*/
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class GameServerCSRequestMessage : public GameNetworkMessage
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{
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public:
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GameServerCSRequestMessage ( uint32 accountId,
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const std::string & command,
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uint32 toolId,
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uint32 accessLevel,
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uint32 loginServerID,
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const std::string & userName,
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const std::string & commandName );
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GameServerCSRequestMessage (Archive::ReadIterator & source);
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virtual ~GameServerCSRequestMessage ();
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uint32 getAccountId () const;
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const std::string & getCommandString() const;
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uint32 getToolId() const;
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uint32 getAccessLevel() const;
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uint32 getLoginServerID() const;
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const std::string& getUserName() const;
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const std::string& getCommandName() const;
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private:
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Archive::AutoVariable< uint32 > m_accountId;
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Archive::AutoVariable<std::string> m_command;
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Archive::AutoVariable< uint32 > m_toolId;
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Archive::AutoVariable< uint32 > m_accessLevel;
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Archive::AutoVariable< uint32 > m_loginServerID;
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Archive::AutoVariable< std::string > m_userName;
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Archive::AutoVariable< std::string > m_commandName;
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GameServerCSRequestMessage();
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GameServerCSRequestMessage(const GameServerCSRequestMessage&);
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GameServerCSRequestMessage& operator= (const GameServerCSRequestMessage&);
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};
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inline uint32 GameServerCSRequestMessage::getAccountId() const
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{
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return m_accountId.get();
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}
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inline const std::string & GameServerCSRequestMessage::getCommandString() const
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{
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return m_command.get();
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}
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inline uint32 GameServerCSRequestMessage::getAccessLevel() const
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{
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return m_accessLevel.get();
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}
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inline uint32 GameServerCSRequestMessage::getToolId() const
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{
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return m_toolId.get();
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}
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inline uint32 GameServerCSRequestMessage::getLoginServerID() const
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{
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return m_loginServerID.get();
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}
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inline const std::string & GameServerCSRequestMessage::getUserName() const
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{
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return m_userName.get();
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}
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inline const std::string & GameServerCSRequestMessage::getCommandName() const
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{
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return m_commandName.get();
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}
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#endif //_INCLUDED_GameServerCSRequest_H
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