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src-1.2/engine/server/library/serverScript/src/shared/SetupScript.h
T

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1.0 KiB
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// ======================================================================
//
// SetupScript.h
// copyright 1998 Bootprint Entertainment
//
// ======================================================================
#ifndef INCLUDED_SETUPSCRIPT_H
#define INCLUDED_SETUPSCRIPT_H
// ======================================================================
class SetupScript
{
private:
// **** INCREMENT THIS VERSION NUMBER WHENEVER THIS STRUCT CHANAGES ****
// This enum is private so that a game can't use it directly. If the
// struct changes, the game programmers should be forced to look at the
// changes and update their data and version number manually.
enum
{
DATA_VERSION = 0
};
public:
struct Data
{
int version;
// script data
bool useRemoteDebugJava; // flag to use the jvm for remote debugging
};
public:
static void setupDefaultGameData(Data &data);
static void install();
static void remove(void);
};
// ======================================================================
#endif