Files
src-1.2/game/server/database/schema/player_objects.tab
T
2014-01-17 07:03:16 -07:00

39 lines
1.2 KiB
SQL

create table player_objects -- NO_IMPORT
(
object_id number(20), -- BIND_AS(DB::BindableNetworkId)
station_id int,
personal_profile_id varchar2(200),
character_profile_id varchar2(200),
skill_title varchar2(200),
born_date int,
played_time int,
force_regen_rate float,
force_power int,
max_force_power int,
num_lots int,
active_quests varchar2(512), -- BIND_AS(DB::BindableBitArray<2047>)
completed_quests varchar2(512), -- BIND_AS(DB::BindableBitArray<2047>)
current_quest int,
quests varchar2(4000),
role_icon_choice int,
quests2 varchar2(4000),
quests3 varchar2(4000),
quests4 varchar2(4000),
skill_template varchar2(200),
working_skill varchar2(200),
current_gcw_points int,
current_gcw_rating int,
current_pvp_kills int,
lifetime_gcw_points int, -- BIND_AS(DB::BindableInt64)
max_gcw_imperial_rating int,
max_gcw_rebel_rating int,
lifetime_pvp_kills int,
next_gcw_rating_calc_time int,
collections varchar2(4000), -- BIND_AS(DB::BindableBitArray<16000>)
show_backpack char(1),
show_helmet char(1),
collections2 varchar2(4000), -- BIND_AS(DB::BindableBitArray<16000>)
constraint pk_player_objects primary key (object_id)
);
grant select on player_objects to public;