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src-1.2/engine/server/library/serverDatabase/src/shared/GetChunkQuery.h
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// ======================================================================
//
// GetChunkQuery.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_GetChunkQuery_H
#define INCLUDED_GetChunkQuery_H
// ======================================================================
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/DbQuery.h"
// ======================================================================
namespace DBQuery {
/** A query to get the list of chunk objects.
*/
class GetChunkQuery : public DB::Query
{
public:
void setChunk(const std::string &sceneId, int nodeX, int nodeZ);
public:
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
int getObjectCount() const;
public:
GetChunkQuery(const std::string &schema);
private:
virtual QueryMode getExecutionMode() const;
private:
GetChunkQuery(const GetChunkQuery&); // disable
GetChunkQuery& operator=(const GetChunkQuery&); //disable
private:
DB::BindableLong object_count;
DB::BindableString<50> scene_id;
DB::BindableLong node_x;
DB::BindableLong node_z;
std::string m_schema;
};
}
// ----------------------------------------------------------------------
inline int DBQuery::GetChunkQuery::getObjectCount() const
{
return object_count.getValue();
}
// ======================================================================
#endif