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src-1.2/engine/server/library/serverDatabase/src/shared/PreloadListQuery.h
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// ======================================================================
//
// PreloadListQuery.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_PreloadListQuery_H
#define INCLUDED_PreloadListQuery_H
// ======================================================================
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
class NetworkId;
// ======================================================================
namespace DBQuery
{
class PreloadListQuery : public DB::Query
{
public:
PreloadListQuery(const std::string &sceneId);
virtual ~PreloadListQuery();
public:
DB::BindableString<50> scene_id;
DB::BindableNetworkId object_id;
DB::BindableLong chunk_x;
DB::BindableLong chunk_z;
DB::BindableLong preload_range;
DB::BindableLong city_server_id;
DB::BindableLong wilderness_server_id;
public:
virtual bool bindParameters();
virtual bool bindColumns();
virtual void getSQL(std::string &sql);
private:
virtual QueryMode getExecutionMode() const;
private:
PreloadListQuery(const PreloadListQuery&); // disable
PreloadListQuery& operator=(const PreloadListQuery&); // disable
};
}
// ======================================================================
#endif