Files
src-1.2/game/server/application/SwgGameServer/src/linux/main.cpp
T

152 lines
4.9 KiB
C++
Executable File

#include "FirstSwgGameServer.h"
#include "serverGame/GameServer.h"
#include "LocalizationManager.h"
#include "serverGame/SetupServerGame.h"
#include "serverPathfinding/SetupServerPathfinding.h"
#include "serverScript/SetupScript.h"
#include "serverUtility/SetupServerUtility.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFile/TreeFile.h"
#include "sharedFoundation/ConfigFile.h"
#include "sharedFoundation/ExitChain.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedGame/SetupSharedGame.h"
#include "sharedImage/SetupSharedImage.h"
#include "sharedLog/LogManager.h"
#include "sharedLog/SetupSharedLog.h"
#include "sharedMath/SetupSharedMath.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "sharedObject/SetupSharedObject.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedRegex/SetupSharedRegex.h"
#include "sharedTerrain/SetupSharedTerrain.h"
#include "sharedThread/SetupSharedThread.h"
#include "sharedUtility/SetupSharedUtility.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "SwgGameServer/SwgGameServer.h"
#include "SwgGameServer/WorldSnapshotParser.h"
#include "swgSharedNetworkMessages/SetupSwgSharedNetworkMessages.h"
#include "swgServerNetworkMessages/SetupSwgServerNetworkMessages.h"
#ifndef STELLA_INTERNAL
#include "webAPIHeartbeat.h"
#endif
// ======================================================================
int main(int argc, char ** argv)
{
#ifndef STELLA_INTERNAL
StellaBellum::webAPIHeartbeat();
#endif
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv);
setupFoundationData.runInBackground = true;
SetupSharedFoundation::install (setupFoundationData);
SetupServerUtility::install();
SetupSharedRegex::install();
SetupSharedFile::install(false);
SetupSharedMath::install();
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
SetupSharedNetwork::install(networkSetupData);
SetupSharedUtility::Data setupUtilityData;
SetupSharedUtility::setupGameData (setupUtilityData);
SetupSharedUtility::install (setupUtilityData);
SetupSharedNetworkMessages::install();
SetupSwgSharedNetworkMessages::install();
SetupSwgServerNetworkMessages::install();
SetupSharedRandom::install(time(0));//lint !e732
{
SetupSharedObject::Data data;
SetupSharedObject::setupDefaultGameData(data);
// we want the SlotIdManager initialized, but we don't need the associated hardpoint names on the server.
SetupSharedObject::addSlotIdManagerData(data, false);
// we want movement table information on this server
SetupSharedObject::addMovementTableData(data);
// we want CustomizationData support on this server.
SetupSharedObject::addCustomizationSupportData(data);
// we want POB ejection point override support.
SetupSharedObject::addPobEjectionTransformData(data);
// objects should not automatically alter their children and contents
data.objectsAlterChildrenAndContents = false;
SetupSharedObject::install(data);
}
char tmp[92];
sprintf(tmp, "SwgGameServer:%d", Os::getProcessId());
SetupSharedLog::install(tmp);
TreeFile::addSearchAbsolute(0);
TreeFile::addSearchPath(".",0);
SetupSharedImage::Data setupImageData;
SetupSharedImage::setupDefaultData (setupImageData);
SetupSharedImage::install (setupImageData);
SetupSharedGame::Data setupSharedGameData;
setupSharedGameData.setUseMountValidScaleRangeTable(true);
setupSharedGameData.setUseClientCombatManagerSupport(true);
SetupSharedGame::install (setupSharedGameData);
SetupSharedTerrain::Data setupSharedTerrainData;
SetupSharedTerrain::setupGameData (setupSharedTerrainData);
SetupSharedTerrain::install (setupSharedTerrainData);
SetupScript::Data setupScriptData;
SetupScript::setupDefaultGameData(setupScriptData);
SetupScript::install();
SetupServerPathfinding::install();
//-- setup game server
SetupServerGame::install();
NetworkHandler::install();
Os::setProgramName("SwgGameServer");
SwgGameServer::install();
#ifdef _DEBUG
//-- see if the game server is being run in a mode to parse the database dump to create planetary snapshot files
const char* const createWorldSnapshots = ConfigFile::getKeyString("WorldSnapshot", "createWorldSnapshots", 0);
if (createWorldSnapshots)
{
WorldSnapshotParser::createWorldSnapshots (createWorldSnapshots);
}
else
#endif
{
//-- run game
SetupSharedFoundation::callbackWithExceptionHandling(GameServer::run);
}
NetworkHandler::remove();
SetupServerGame::remove();
SetupSharedLog::remove();
SetupSharedFoundation::remove();
SetupSharedThread::remove ();
#ifdef ENABLE_PROFILING
exit(0);
#endif
return 0;
}