Files
src-1.2/game/server/database/queries/check_load_with.sql
T
2014-01-17 07:03:16 -07:00

37 lines
1.7 KiB
SQL

create table temp_load_with_check as select object_id, contained_by, load_contents, player_controlled, deleted, load_with old_value
from objects;
alter table temp_load_with_check add load_with number;
alter table temp_load_with_check add primary key (object_id);
create index temp_container_idx on temp_load_with_check (contained_by);
analyze table temp_load_with_check compute statistics;
update temp_load_with_check set load_with = object_id where contained_by = 0 and deleted = 0 and load_with is null;
update temp_load_with_check set load_with = object_id where player_controlled = 'Y' and deleted = 0 and load_with is null;
update temp_load_with_check set load_with = contained_by where deleted = 0 and load_with is null
and exists (select * from temp_load_with_check o2 where temp_load_with_check.contained_by = o2.object_id and o2.load_contents='N');
declare
c number;
begin
loop
update temp_load_with_check set load_with = (select load_with from temp_load_with_check o2 where temp_load_with_check.contained_by=o2.object_id and o2.load_with is not null)
where deleted = 0 and load_with is null and exists
(select load_with from temp_load_with_check o2 where temp_load_with_check.contained_by=o2.object_id and o2.load_with is not null);
c := sql%rowcount;
commit;
exit when c=0;
end loop;
end;
/
select count(*) from temp_load_with_check where old_value <> load_with;
/* select v.object_id, v.contained_by, v.deleted, v.load_with, v.load_contents, v.object_template from objects_view v,
(select level l, object_id from objects start with object_id = 9999999 connect by prior object_id = contained_by and deleted = 0) subq
where v.object_id = subq.object_id
order by l,contained_by; */
-- drop table temp_load_with_check;