Files
src-1.2/game/server/database/queries/fix_load_with.sql
T
2014-01-17 07:03:16 -07:00

55 lines
1.7 KiB
SQL

create table temp_load_with_check as select object_id, contained_by, load_contents, player_controlled, deleted, load_with old_value
from objects;
alter table temp_load_with_check add load_with number;
alter table temp_load_with_check add primary key (object_id);
create index temp_container_idx on temp_load_with_check (contained_by);
analyze table temp_load_with_check compute statistics;
update temp_load_with_check set load_with = object_id where contained_by = 0 and deleted = 0 and load_with is null;
update temp_load_with_check set load_with = object_id where player_controlled = 'Y' and deleted = 0 and load_with is null;
update temp_load_with_check set load_with = contained_by where deleted = 0 and load_with is null
and exists (select * from temp_load_with_check o2 where temp_load_with_check.contained_by = o2.object_id and o2.load_contents='N');
declare
c number;
begin
loop
update temp_load_with_check set load_with = (select load_with from temp_load_with_check o2 where temp_load_with_check.contained_by=o2.object_id and o2.load_with is not null)
where deleted = 0 and load_with is null and exists
(select load_with from temp_load_with_check o2 where temp_load_with_check.contained_by=o2.object_id and o2.load_with is not null);
c := sql%rowcount;
commit;
exit when c=0;
end loop;
end;
/
commit;
declare
c number;
begin
c := 0;
for x in (select object_id, load_with from temp_load_with_check where old_value <> load_with or (old_value is null and load_with is not null) or (load_with is null and old_value is not null))
loop
update objects
set load_with = x.load_with
where object_id = x.object_id;
c := c + 1;
if (c>1000) then
commit;
c := 0;
end if;
end loop;
end;
/
commit;
drop table temp_load_with_check;