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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========================================================================
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//
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// RequestObjectMessage.h - tells Centralserver a Gameserver wants to create a
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// proxy of an object.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#ifndef _INCLUDED_RequestObjectMessage_H
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#define _INCLUDED_RequestObjectMessage_H
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//-----------------------------------------------------------------------
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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//-----------------------------------------------------------------------
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class RequestObjectMessage : public GameNetworkMessage
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{
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public:
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RequestObjectMessage (const NetworkId& id, uint32 process);
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RequestObjectMessage (Archive::ReadIterator & source);
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~RequestObjectMessage ();
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const NetworkId& getId(void) const;
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uint32 getProcess(void) const;
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private:
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Archive::AutoVariable<NetworkId> m_id; // id of object we want to create
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Archive::AutoVariable<uint32> m_process; // process requesting the object
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RequestObjectMessage();
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RequestObjectMessage(const RequestObjectMessage&);
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RequestObjectMessage& operator= (const RequestObjectMessage&);
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};
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//-----------------------------------------------------------------------
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inline const NetworkId& RequestObjectMessage::getId(void) const
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{
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return m_id.get();
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} // RequestObjectMessage::getId
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inline uint32 RequestObjectMessage::getProcess(void) const
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{
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return m_process.get();
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} // RequestObjectMessage::getProcess
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#endif // _INCLUDED_RequestObjectMessage_H
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