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77 lines
1.9 KiB
C
77 lines
1.9 KiB
C
#ifndef AUCTIONBASE_H
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#define AUCTIONBASE_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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// These ***MUST*** be kept in sync in src/engine/shared/library/sharedNetworkMessages/src/shared/clientGameServer/AuctionData.h and src/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/AuctionBase.h
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#define AUCTION_ALWAYS_PRESENT (1 << 5)
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#define AUCTION_PREMIUM_AUCTION (1 << 10)
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#define AUCTION_ACTIVE (1 << 11)
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#define AUCTION_VENDOR_TRANSFER (1 << 12)
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#define AUCTION_OFFERED_ITEM (1 << 14)
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#define MAX_AUCTIONS_PER_PLAYER 25
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#include "AuctionData.h"
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#ifndef max
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#define max(a, b) ((a > b) ? a : b)
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#endif
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#ifndef min
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#define min(a, b) ((a < b) ? a : b)
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#endif
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enum AuctionSearchType
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{
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AST_ByCategory,
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AST_ByLocation,
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AST_ByAll,
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AST_ByPlayerSales,
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AST_ByPlayerBids,
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AST_ByPlayerStockroom,
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AST_ByVendorOffers,
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AST_ByVendorSelling,
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AST_ByVendorStockroom,
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AST_ByPlayerOffersToVendor
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};
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// DANGER!!!!
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// If adding any values to this enumeration, add the values to the
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// end of the list. There are hard-coded values in script that
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// rely upon these values not to change.
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enum AuctionResultCode
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{
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ARC_Success = 0,
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ARC_AuctionAlreadyExists,
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ARC_AuctionExpired,
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ARC_OwnerBidOnOwnItem,
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ARC_BidTooLow,
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ARC_AuctionDoesNotExist,
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ARC_NotItemOwner,
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ARC_NoBids,
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ARC_LocationAlreadyExists,
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ARC_AuctionAtVendorMarket,
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ARC_NotVendorOwner,
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ARC_SuccessPermanentAuction,
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ARC_TooManyAuctions,
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ARC_AuctionAlreadyCompleted,
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ARC_VendorOwnerCanceledCompletedAuction,
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ARC_BidTooHigh,
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ARC_BidOutbid,
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ARC_LocationVendorLimitExceeded,
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ARC_AuctionVendorLimitExceeded,
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ARC_AuctionVendorItemLimitExceeded,
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ARC_VendorStatusEmpty, // vendor status must be consecutive and appear between ARC_VendorStatusEmpty and ARC_VendorRemoved
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ARC_VendorStatusNotEmpty,
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ARC_VendorUnaccessed,
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ARC_VendorEndangered,
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ARC_VendorRemoved,
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ARC_InvalidBid
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};
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#endif
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