Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/GetItemDetailsMessage.h
T

34 lines
1.0 KiB
C++

#ifndef GetItemDetailsMessage_h
#define GetItemDetailsMessage_h
//#include "AuctionBase.h"
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedFoundation/NetworkId.h"
class GetItemDetailsMessage : public GameNetworkMessage
{
public:
explicit GetItemDetailsMessage( int requestId, const NetworkId & auctionId, const NetworkId & playerId );
GetItemDetailsMessage(Archive::ReadIterator & source);
~GetItemDetailsMessage();
const NetworkId & GetAuctionId() const {return m_auctionId.get();}
const NetworkId & GetPlayerId() const {return m_playerId.get();}
int GetResponseId () const {return m_responseId.get();}
int GetTrackId () const {return m_trackId.get();}
void SetTrackId (int trackId) {m_trackId.set(trackId);}
protected:
private:
Archive::AutoVariable<int> m_responseId;
Archive::AutoVariable<int> m_trackId;
Archive::AutoVariable<NetworkId> m_auctionId;
Archive::AutoVariable<NetworkId> m_playerId;
};
#endif