Files
src-1.2/engine/server/library/serverNetworkMessages/src/shared/gameCommoditiesServer/OnItemExpiredMessage.cpp
T

57 lines
1.5 KiB
C++

#include "serverNetworkMessages/FirstServerNetworkMessages.h"
#include "OnItemExpiredMessage.h"
OnItemExpiredMessage::OnItemExpiredMessage(Archive::ReadIterator & source) :
GameNetworkMessage("OnItemExpiredMessage"),
m_responseId(),
m_trackId(),
m_ownerId(),
m_itemId(),
m_itemNameLength(),
m_itemName(),
m_locationName(),
m_locationId()
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_ownerId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_itemNameLength);
AutoByteStream::addVariable(m_itemName);
AutoByteStream::addVariable(m_locationName);
AutoByteStream::addVariable(m_locationId);
unpack(source);
}
OnItemExpiredMessage::OnItemExpiredMessage(
const NetworkId & ownerId,
const NetworkId & itemId,
int itemNameLength,
const Unicode::String & itemName,
const std::string & locationName,
const NetworkId & locationId
) :
GameNetworkMessage("OnItemExpiredMessage"),
m_responseId(0),
m_trackId(0),
m_ownerId(ownerId),
m_itemId(itemId),
m_itemNameLength(itemNameLength),
m_itemName(itemName),
m_locationName(locationName),
m_locationId(locationId)
{
AutoByteStream::addVariable(m_responseId);
AutoByteStream::addVariable(m_trackId);
AutoByteStream::addVariable(m_ownerId);
AutoByteStream::addVariable(m_itemId);
AutoByteStream::addVariable(m_itemNameLength);
AutoByteStream::addVariable(m_itemName);
AutoByteStream::addVariable(m_locationName);
AutoByteStream::addVariable(m_locationId);
}
OnItemExpiredMessage::~OnItemExpiredMessage()
{
}