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592 lines
20 KiB
SQL
592 lines
20 KiB
SQL
update objects set deleted=1 where exists (select 1 from battlefield_marker_objects b where objects.object_id = b.object_id);
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delete from battlefield_participants;
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(2488, 0, 4388, 1, 0, 0, 0,
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2400, 0, 4300, -1985150318, 1112363595, 'tatooine',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:two_fortresses');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(4950, 0, 4650, 1, 0, 0, 0,
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4900, 0, 4600, 1128961081, 1112363595, 'tatooine',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:dune_sea');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-4113, 50, -533, 1, 0, 0, 0,
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-4200, 0, -600, 1128961081, 1112363595, 'naboo',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:naboo_pvp_01');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-3762, 10, -5377, 1, 0, 0, 0,
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-3800, 0, -5400, -1985150318, 1112363595, 'naboo',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:naboo_gungan_ruins');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-5044, -207, 6662, 1, 0, 0, 0,
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-5100, -300, 6600, -1985150318, 1112363595, 'naboo',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:imperial_beach_fortress');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-2337, 77, 6427, 1, 0, 0, 0,
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-2400, 0, 6400, 1128961081, 1112363595, 'rori',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:rori_pvp_01');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(2879, 107, -1277, 1, 0, 0, 0,
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2800, 100, -1300, 1128961081, 1112363595, 'rori',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:rori_pvp_02');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-3372, 76, -6972, 1, 0, 0, 0,
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-3400, 0, -7000, -1985150318, 1112363595, 'rori',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:rori_mudflats_pve');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-3420, 22, -3196, 1, 0, 0, 0,
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-3500, 0, -3200, -1985150318, 1112363595, 'talus',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:talus_pve_01');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-5355, 0, 2783.5, 1, 0, 0, 0,
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-5400, 0, 2700, 1128961081, 1112363595, 'talus',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:talus_pvp_01');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-411, 0, 4639, 1, 0, 0, 0,
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-500, 0, 4600, 1128961081, 1112363595, 'talus',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:talus_pvp_02');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(3791, 0, -2416, 1, 0, 0, 0,
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3700, 0, -2500, 1128961081, 1112363595, 'yavin4',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:yavin4_mountain_pvp');
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end;
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/
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declare
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new_obj_id number;
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begin
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new_obj_id := objectidmanager.get_single_id();
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insert into objects
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(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
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node_x, node_y, node_z, object_template_id, type_id, scene_id,
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controller_type, deleted, object_name, volume, contained_by,
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slot_arrangement, player_controlled, cache_version, load_contents,
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cash_balance, bank_balance, complexity, name_string_table,
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name_string_text, load_with, script_list, object_id)
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values
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(-4230, 0, 3755, 1, 0, 0, 0,
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-4300, 0, 3700, 1128961081, 1112363595, 'yavin4',
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0, 0, '', 1, 0,
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-1, 'N', 0, 'Y',
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0, 0, 1, 'battlefield',
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'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
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insert into tangible_objects
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(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
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count, condition, creator_id, source_draft_schematic, object_id)
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values
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(0, 'Y', 0, 0, 0,
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0,768,0,0,new_obj_id);
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insert into battlefield_marker_objects
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(object_id, region_name)
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values
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(new_obj_id, '@battlefield:yavin4_forest_pvp');
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end;
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/
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declare
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|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(4162, 0, -4279, 1, 0, 0, 0,
|
|
4100, 0, -4300, 1128961081, 1112363595, 'dathomir',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:dathomir_canyon_pvp');
|
|
end;
|
|
/
|
|
|
|
declare
|
|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(-469, 0, 3651, 1, 0, 0, 0,
|
|
-500, 0, 3600, 1128961081, 1112363595, 'endor',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:endor_salma_desert');
|
|
end;
|
|
/
|
|
|
|
declare
|
|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(-2790.5, 0, -4457.5, 1, 0, 0, 0,
|
|
-2800, 0, -4500, 1128961081, 1112363595, 'endor',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:endor_forest');
|
|
end;
|
|
/
|
|
|
|
declare
|
|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(263, 0, 4620, 1, 0, 0, 0,
|
|
200, 0, 4600, 1128961081, 1112363595, 'corellia',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:corellia_pvp');
|
|
end;
|
|
/
|
|
|
|
declare
|
|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(-1870, 7, -1223, 1, 0, 0, 0,
|
|
-1900, 0, -1300, -1985150318, 1112363595, 'corellia',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:corellia_rebel_riverside_fort');
|
|
end;
|
|
/
|
|
|
|
declare
|
|
new_obj_id number;
|
|
begin
|
|
new_obj_id := objectidmanager.get_single_id();
|
|
insert into objects
|
|
(x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z,
|
|
node_x, node_y, node_z, object_template_id, type_id, scene_id,
|
|
controller_type, deleted, object_name, volume, contained_by,
|
|
slot_arrangement, player_controlled, cache_version, load_contents,
|
|
cash_balance, bank_balance, complexity, name_string_table,
|
|
name_string_text, load_with, script_list, object_id)
|
|
values
|
|
(3785, 380, -4037, 1, 0, 0, 0,
|
|
3700, 300, -4100, -1985150318, 1112363595, 'corellia',
|
|
0, 0, '', 1, 0,
|
|
-1, 'N', 0, 'Y',
|
|
0, 0, 1, 'battlefield',
|
|
'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id);
|
|
insert into tangible_objects
|
|
(max_hit_points, visible, interest_radius, pvp_type, pvp_faction,
|
|
count, condition, creator_id, source_draft_schematic, object_id)
|
|
values
|
|
(0, 'Y', 0, 0, 0,
|
|
0,768,0,0,new_obj_id);
|
|
insert into battlefield_marker_objects
|
|
(object_id, region_name)
|
|
values
|
|
(new_obj_id, '@battlefield:corellia_mountain_fortress');
|
|
end;
|
|
/
|