Files
src-1.2/engine/server/application/TransferServer/src/linux/main.cpp
T

61 lines
1.9 KiB
C++
Executable File

// main.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstTransferServer.h"
#include "sharedFoundation/FirstSharedFoundation.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/Os.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetwork/SetupSharedNetwork.h"
#include "sharedNetwork/NetworkHandler.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedThread/SetupSharedThread.h"
#include "TransferServer.h"
#include "ConfigTransferServer.h"
//-----------------------------------------------------------------------
int main(int argc, char ** argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.runInBackground = true;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedNetworkMessages::install();
SetupSharedNetwork::SetupData networkSetupData;
SetupSharedNetwork::getDefaultServerSetupData(networkSetupData);
SetupSharedNetwork::install(networkSetupData);
NetworkHandler::install();
Os::setProgramName("TransferServer");
ConfigTransferServer::install();
//-- run server
SetupSharedFoundation::callbackWithExceptionHandling(TransferServer::run);
NetworkHandler::remove();
SetupSharedFoundation::remove();
SetupSharedThread::remove();
return 0;
}
//-----------------------------------------------------------------------