Files
src-1.2/engine/server/library/serverDatabase/src/shared/CharacterLocator.cpp
T

92 lines
2.6 KiB
C++
Executable File

// ======================================================================
//
// CharacterLocator.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/CharacterLocator.h"
#include <vector>
#include "serverDatabase/DatabaseProcess.h"
#include "serverDatabase/Loader.h"
#include "sharedDatabaseInterface/DbSession.h"
#include "sharedFoundation/Clock.h"
#include "sharedFoundation/NetworkIdArchive.h"
#include "sharedLog/Log.h"
// ======================================================================
CharacterLocator::CharacterLocator(const NetworkId &characterId) :
ObjectLocator(),
m_characterId(characterId)
{
}
// ----------------------------------------------------------------------
CharacterLocator::~CharacterLocator()
{
Loader::getInstance().onCharacterLocatorDeleted(m_characterId);
}
// ----------------------------------------------------------------------
bool CharacterLocator::locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated)
{
NOT_NULL(session);
int startTime = Clock::timeMs();
LocateCharacterQuery qry(m_characterId, schema);
bool rval = session->exec(&qry);
qry.done();
LOG("TRACE_LOGIN",("Character locator %s -- %i objects %i ms",m_characterId.getValueString().c_str(), qry.object_count.getValue(), Clock::timeMs()-startTime));
objectsLocated = qry.object_count.getValue();
return rval;
}
// ======================================================================
CharacterLocator::LocateCharacterQuery::LocateCharacterQuery(const NetworkId &networkId, const std::string &schema) :
DB::Query(),
object_id(networkId),
m_schema(schema)
{
}
// ----------------------------------------------------------------------
void CharacterLocator::LocateCharacterQuery::getSQL(std::string &sql)
{
sql = std::string("begin :object_count := ") + m_schema + "loader.locate_player (:object_id); end;";
}
// ----------------------------------------------------------------------
bool CharacterLocator::LocateCharacterQuery::bindParameters()
{
if (!bindParameter(object_count)) return false;
if (!bindParameter(object_id)) return false;
return true;
}
// ----------------------------------------------------------------------
bool CharacterLocator::LocateCharacterQuery::bindColumns()
{
return true;
}
// ----------------------------------------------------------------------
DB::Query::QueryMode CharacterLocator::LocateCharacterQuery::getExecutionMode() const
{
return MODE_PROCEXEC;
}
// ======================================================================