Files
src-1.2/engine/server/application/LoginServer/src/shared/ClientConnection.cpp
T
2017-01-04 03:02:36 -06:00

321 lines
13 KiB
C++
Executable File

// ClientConnection.cpp
// copyright 2000 Verant Interactive
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstLoginServer.h"
#include "ClientConnection.h"
#include "DatabaseConnection.h"
#include "ConfigLoginServer.h"
#include "SessionApiClient.h"
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/ClientLoginMessages.h"
#include "sharedNetworkMessages/DeleteCharacterMessage.h"
#include "sharedNetworkMessages/DeleteCharacterReplyMessage.h"
#include "sharedNetworkMessages/ErrorMessage.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include "sharedNetworkMessages/LoginEnumCluster.h"
#include "sharedFoundation/CrcConstexpr.hpp"
#include "webAPI.h"
using namespace StellaBellum;
//-----------------------------------------------------------------------
ClientConnection::ClientConnection(UdpConnectionMT *u, TcpClient *t)
: ServerConnection(u, t), m_clientId(0), m_isValidated(false), m_isSecure(false), m_adminLevel(-1),
m_stationId(0), m_requestedAdminSuid(0), m_gameBits(0), m_subscriptionBits(0),
m_waitingForCharacterLoginDeletion(false), m_waitingForCharacterClusterDeletion(false) {
}
//-----------------------------------------------------------------------
ClientConnection::~ClientConnection() {
}
//-----------------------------------------------------------------------
void ClientConnection::onConnectionClosed() {
// client has disconnected
if (m_stationId) {
DEBUG_REPORT_LOG(true, ("Client %lu disconnected\n", m_stationId));
LOG("LoginClientConnection", ("onConnectionClosed() for stationId (%lu) at IP (%s)", m_stationId, getRemoteAddress().c_str()));
}
LoginServer::getInstance().removeClient(m_clientId);
/* if ((ConfigLoginServer::getValidateStationKey() || ConfigLoginServer::getDoSessionLogin()) && !m_isValidated) {
SessionApiClient *session = LoginServer::getInstance().getSessionApiClient();
if (session) {
session->dropClient(this);
}
}*/
}
//-----------------------------------------------------------------------
void ClientConnection::onConnectionOpened() {
m_clientId = LoginServer::getInstance().addClient(*this);
setOverflowLimit(ConfigLoginServer::getClientOverflowLimit());
LOG("LoginClientConnection", ("onConnectionOpened() for stationId (%lu) at IP (%s)", m_stationId, getRemoteAddress().c_str()));
}
//-----------------------------------------------------------------------
void ClientConnection::onReceive(const Archive::ByteStream &message) {
try {
//Handle all client messages here. Do not forward out.
Archive::ReadIterator ri = message.begin();
GameNetworkMessage m(ri);
ri = message.begin();
const uint32 messageType = m.getType();
//Validation check
if (!getIsValidated() && messageType != constcrc("LoginClientId")) {
//Receiving message from unvalidated client. Pitch it.
DEBUG_WARNING(true, ("Received %s message from unknown, unvalidated client", m.getCmdName().c_str()));
return;
}
switch (messageType) {
case constcrc("LoginClientId") : {
// send the client the server "now" Epoch time so that the
// client has an idea of how much difference there is between
// the client's Epoch time and the server Epoch time
GenericValueTypeMessage <int32> const serverNowEpochTime("ServerNowEpochTime", static_cast<int32>(::time(nullptr)));
send(serverNowEpochTime, true);
LoginClientId id(ri);
// verify version
#if PRODUCTION == 1
if(!ConfigLoginServer::getValidateClientVersion() || id.getVersion() == GameNetworkMessage::NetworkVersionId)
{
validateClient(id.getId(), id.getKey());
}
else
{
LOG("CustomerService", ("Login:LoginServer dropping client (stationId=[%lu], ip=[%s], id=[%s], key=[%s], version=[%s]) because of network version mismatch (required version=[%s])", m_stationId, getRemoteAddress().c_str(), id.getId().c_str(), id.getKey().c_str(), id.getVersion().c_str(), GameNetworkMessage::NetworkVersionId.c_str()));
// disconnect is handled on the client side, as soon as it recieves this message
#if _DEBUG
LoginIncorrectClientId incorrectId(GameNetworkMessage::NetworkVersionId, ApplicationVersion::getInternalVersion());
#else
LoginIncorrectClientId incorrectId("", "");
#endif // _DEBUG
send(incorrectId, true);
}
#else
validateClient(id.getId(), id.getKey());
#endif // PRODUCTION == 1
break;
}
case constcrc("RequestExtendedClusterInfo") : {
LoginServer::getInstance().sendExtendedClusterInfo(*this);
break;
}
case constcrc("DeleteCharacterMessage") : {
DeleteCharacterMessage msg(ri);
std::vector<NetworkId>::const_iterator f = std::find(m_charactersPendingDeletion.begin(), m_charactersPendingDeletion.end(), msg.getCharacterId());
if ((m_waitingForCharacterLoginDeletion || m_waitingForCharacterClusterDeletion) &&
f != m_charactersPendingDeletion.end()) {
DeleteCharacterReplyMessage reply(DeleteCharacterReplyMessage::rc_ALREADY_IN_PROGRESS);
send(reply, true);
} else {
if (LoginServer::getInstance().deleteCharacter(msg.getClusterId(), msg.getCharacterId(), getStationId())) {
m_waitingForCharacterLoginDeletion = true;
m_waitingForCharacterClusterDeletion = true;
m_charactersPendingDeletion.push_back(msg.getCharacterId());
} else {
DeleteCharacterReplyMessage reply(DeleteCharacterReplyMessage::rc_CLUSTER_DOWN);
send(reply, true);
}
}
break;
}
}
} catch (const Archive::ReadException &readException) {
WARNING(true, ("Archive read error (%s) on message from client. Disconnecting client.", readException.what()));
disconnect();
}
}
//-----------------------------------------------------------------------
// originally was used to validate station API credentials, now uses our custom api
void ClientConnection::validateClient(const std::string &id, const std::string &key) {
bool authOK = false;
bool testMode = false;
static const std::string authURL(ConfigLoginServer::getExternalAuthUrl());
std::string uname;
std::string parentAccount;
std::string sessionID;
StationId user_id;
StationId parent_id;
std::unordered_map<int, std::string> childAccounts;
if (!authURL.empty()) {
// create the object
webAPI api(authURL);
// add our data
api.addJsonData<std::string>("user_name", id);
api.addJsonData<std::string>("user_password", key);
api.addJsonData<std::string>("ip", getRemoteAddress());
if (api.submit()) {
bool status = api.getNullableValue<bool>("status");
uname = api.getString("username");
sessionID = api.getString("session_key");
if (status && !sessionID.empty() && !uname.empty()) {
authOK = true;
parentAccount = api.getString("mainAccount");
childAccounts = api.getStringMap("subAccounts");
if (!ConfigLoginServer::getUseOldSuidGenerator()) {
user_id = static_cast<StationId>(api.getNullableValue<int>("user_id"));
parent_id = static_cast<StationId>(api.getNullableValue<int>("parent_id"));
} else {
if (parentAccount.length() > MAX_ACCOUNT_NAME_LENGTH) {
parentAccount.resize(MAX_ACCOUNT_NAME_LENGTH);
}
if (uname.length() > MAX_ACCOUNT_NAME_LENGTH) {
uname.resize(MAX_ACCOUNT_NAME_LENGTH);
}
parent_id = std::hash < std::string > {}(parentAccount.c_str());
user_id = std::hash < std::string > {}(uname.c_str());
}
} else {
std::string msg(api.getString("message"));
if (msg.empty()) {
msg = "Invalid username or password.";
}
ErrorMessage err("Login Failed", msg);
this->send(err, true);
}
} else {
ErrorMessage err("Login Failed", "Could not connect to remote.");
this->send(err, true);
}
} else {
// test mode
authOK = true;
testMode = true;
uname = id;
if (uname.length() > MAX_ACCOUNT_NAME_LENGTH) {
uname.resize(MAX_ACCOUNT_NAME_LENGTH);
}
user_id = std::hash < std::string > {}(uname.c_str());
}
if (authOK) {
m_stationId = user_id;
if (!testMode) {
REPORT_LOG(true, ("Client connected. Username: %s (%i) \n", uname.c_str(), user_id));
if (!parentAccount.empty()) {
if (parentAccount != uname) {
REPORT_LOG(true, ("\t%s's parent is %s (%i) \n", uname.c_str(), parentAccount.c_str(), parent_id));
}
} else {
parentAccount = "(Empty Parent!) " + uname;
}
for (auto i : childAccounts) {
StationId child_id = static_cast<StationId>(i.first);
std::string child(i.second);
if (!child.empty() && i.first > 0) {
if (ConfigLoginServer::getUseOldSuidGenerator()) {
if (child.length() > MAX_ACCOUNT_NAME_LENGTH) {
child.resize(MAX_ACCOUNT_NAME_LENGTH);
}
child_id = std::hash < std::string > {}(child.c_str());
}
REPORT_LOG((parent_id !=
child_id), ("\tchild of %s (%i) is %s (%i) \n", parentAccount.c_str(), parent_id, child.c_str(), child_id));
// insert all related accounts, if not already there, into the db
if (parent_id != child_id) {
DatabaseConnection::getInstance().upsertAccountRelationship(parent_id, child_id);
}
} else {
WARNING(true, ("Login API returned empty child account(s)."));
}
}
LoginServer::getInstance().onValidateClient(m_stationId, uname, this, true, sessionID.c_str(), 0xFFFFFFFF, 0xFFFFFFFF);
} else {
LoginServer::getInstance().onValidateClient(m_stationId, uname, this, true, nullptr, 0xFFFFFFFF, 0xFFFFFFFF);
}
LOG("LoginClientConnection", ("validateClient() for stationId (%i) at IP (%s), id (%s)", user_id, getRemoteAddress().c_str(), uname.c_str()));
}
}
// ----------------------------------------------------------------------------
/**
* The character has been deleted from the login database. 1/2 of what is
* required for character deletion. If the character has already been deleted
* from the cluster, send the reply message to the client.
*/
void ClientConnection::onCharacterDeletedFromLoginDatabase(const NetworkId &characterId) {
m_waitingForCharacterLoginDeletion = false;
if (!m_waitingForCharacterClusterDeletion) {
std::vector<NetworkId>::iterator f = std::find(m_charactersPendingDeletion.begin(), m_charactersPendingDeletion.end(), characterId);
if (f != m_charactersPendingDeletion.end()) {
m_charactersPendingDeletion.erase(f);
}
DeleteCharacterReplyMessage reply(DeleteCharacterReplyMessage::rc_OK);
send(reply, true);
LOG("CustomerService", ("Player:deleted character %s for stationId %u at IP: %s", characterId.getValueString().c_str(), m_stationId, getRemoteAddress().c_str()));
}
}
// ----------------------------------------------------------------------
void ClientConnection::onCharacterDeletedFromCluster(const NetworkId &characterId) {
m_waitingForCharacterClusterDeletion = false;
if (!m_waitingForCharacterLoginDeletion) {
std::vector<NetworkId>::iterator f = std::find(m_charactersPendingDeletion.begin(), m_charactersPendingDeletion.end(), characterId);
if (f != m_charactersPendingDeletion.end()) {
m_charactersPendingDeletion.erase(f);
// TODO: send api request and decrement # characters on this account/subaccount
}
DeleteCharacterReplyMessage reply(DeleteCharacterReplyMessage::rc_OK);
send(reply, true);
LOG("CustomerService", ("Player:deleted character %s for stationId %u at IP: %s", characterId.getValueString().c_str(), m_stationId, getRemoteAddress().c_str()));
}
}
// ----------------------------------------------------------------------
StationId ClientConnection::getRequestedAdminSuid() const {
return m_requestedAdminSuid;
}
// ======================================================================