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src-1.2/engine/shared/library/sharedGame/src/shared/space/PlayerFormationManager.h
T

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1.5 KiB
C++
Executable File

//======================================================================
//
// PlayerFormationManager.h
// copyright (c) 2004 Sony Online Entertainment
//
//======================================================================
#ifndef INCLUDED_PlayerFormationManager_H
#define INCLUDED_PlayerFormationManager_H
//======================================================================
class Vector;
class Vector2d;
//----------------------------------------------------------------------
class PlayerFormationManager
{
public:
typedef std::vector<std::string> FormationNameList;
struct FormationLocation;
public:
static void install();
static void remove();
static void loadTables();
static void getFormationNames(FormationNameList & formationNames);
static bool isValidFormationName(std::string const & formationName);
static int getMaximumFormationGroupMembers();
static bool getPositionOffset(uint32 formationCrc, int index, Vector & /*OUT*/ offset);
static bool getPositionOffset(uint32 formationCrc, int index, Vector2d & /*OUT*/ offset);
private:
PlayerFormationManager(PlayerFormationManager const & rhs);
PlayerFormationManager & operator=(PlayerFormationManager const & rhs);
static void clear();
static void loadFormationFile(std::string const & formationFileName);
static bool getPositionOffsetFormationLocation(uint32 const formationCrc, int const index, FormationLocation & formationLocation);
};
//======================================================================
#endif