Files
src-1.2/engine/server/application/CentralServer/src/shared/ConsoleConnection.cpp
T

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2.5 KiB
C++
Executable File

// ConsoleConnection.cpp
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
//-----------------------------------------------------------------------
#include "FirstCentralServer.h"
#include "ConsoleConnection.h"
#include "CentralServer.h"
#include "ConsoleCommandParser.h"
#include "ConsoleManager.h"
#include "sharedNetworkMessages/ConsoleChannelMessages.h"
#include "UnicodeUtils.h"
//-----------------------------------------------------------------------
namespace ConsoleConnectionNamespace
{
std::map<int, ConsoleConnection *> s_resultsMap;
int s_track = 0;
}
using namespace ConsoleConnectionNamespace;
//-----------------------------------------------------------------------
ConsoleConnection::ConsoleConnection(UdpConnectionMT * u, TcpClient * t) :
ServerConnection(u, t)
{
}
//-----------------------------------------------------------------------
ConsoleConnection::~ConsoleConnection()
{
std::map<int, ConsoleConnection *>::iterator i = s_resultsMap.begin();
while(i != s_resultsMap.end())
{
if((*i).second == this)
s_resultsMap.erase(i++);
else
++i;
}
}
//-----------------------------------------------------------------------
void ConsoleConnection::parseCommand(const std::string & cmd)
{
int i = s_track;
s_resultsMap[i] = this;
++s_track;
std::string result;
CommandParser::ErrorType err = ConsoleManager::processString(cmd, i, result);
if(err == CommandParser::ERR_CMD_NOT_FOUND)
{
onCommandComplete(result, i);
}
else if(!result.empty() && err == CommandParser::ERR_SUCCESS)
{
onCommandComplete(result, i);
}
}
//-----------------------------------------------------------------------
void ConsoleConnection::onCommandComplete(const std::string & result, const int trackId)
{
std::map<int, ConsoleConnection *>::iterator f = s_resultsMap.find(trackId);
if(f != s_resultsMap.end())
{
ConsoleConnection * c = (*f).second;
ConGenericMessage msg(result);
c->send(msg, true);
GameNetworkMessage dis("RequestDisconnect");
c->send(dis, true);
}
}
//-----------------------------------------------------------------------
void ConsoleConnection::onReceive(const Archive::ByteStream & bs)
{
Archive::ReadIterator ri = bs.begin();
GameNetworkMessage message(ri);
ri = bs.begin();
if(message.isType("ConGenericMessage"))
{
ConGenericMessage con(ri);
parseCommand(con.getMsg());
}
}
//-----------------------------------------------------------------------