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98 lines
2.5 KiB
C++
Executable File
98 lines
2.5 KiB
C++
Executable File
// ConsoleConnection.cpp
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// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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//-----------------------------------------------------------------------
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#include "FirstCentralServer.h"
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#include "ConsoleConnection.h"
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#include "CentralServer.h"
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#include "ConsoleCommandParser.h"
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#include "ConsoleManager.h"
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#include "sharedNetworkMessages/ConsoleChannelMessages.h"
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#include "UnicodeUtils.h"
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//-----------------------------------------------------------------------
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namespace ConsoleConnectionNamespace
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{
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std::map<int, ConsoleConnection *> s_resultsMap;
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int s_track = 0;
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}
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using namespace ConsoleConnectionNamespace;
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//-----------------------------------------------------------------------
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ConsoleConnection::ConsoleConnection(UdpConnectionMT * u, TcpClient * t) :
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ServerConnection(u, t)
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{
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}
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//-----------------------------------------------------------------------
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ConsoleConnection::~ConsoleConnection()
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{
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std::map<int, ConsoleConnection *>::iterator i = s_resultsMap.begin();
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while(i != s_resultsMap.end())
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{
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if((*i).second == this)
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s_resultsMap.erase(i++);
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else
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++i;
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}
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}
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//-----------------------------------------------------------------------
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void ConsoleConnection::parseCommand(const std::string & cmd)
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{
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int i = s_track;
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s_resultsMap[i] = this;
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++s_track;
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std::string result;
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CommandParser::ErrorType err = ConsoleManager::processString(cmd, i, result);
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if(err == CommandParser::ERR_CMD_NOT_FOUND)
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{
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onCommandComplete(result, i);
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}
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else if(!result.empty() && err == CommandParser::ERR_SUCCESS)
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{
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onCommandComplete(result, i);
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}
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}
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//-----------------------------------------------------------------------
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void ConsoleConnection::onCommandComplete(const std::string & result, const int trackId)
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{
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std::map<int, ConsoleConnection *>::iterator f = s_resultsMap.find(trackId);
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if(f != s_resultsMap.end())
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{
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ConsoleConnection * c = (*f).second;
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ConGenericMessage msg(result);
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c->send(msg, true);
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GameNetworkMessage dis("RequestDisconnect");
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c->send(dis, true);
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}
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}
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//-----------------------------------------------------------------------
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void ConsoleConnection::onReceive(const Archive::ByteStream & bs)
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{
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Archive::ReadIterator ri = bs.begin();
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GameNetworkMessage message(ri);
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ri = bs.begin();
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if(message.isType("ConGenericMessage"))
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{
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ConGenericMessage con(ri);
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parseCommand(con.getMsg());
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}
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}
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//-----------------------------------------------------------------------
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