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src-1.2/engine/shared/library/sharedNetwork/src/win32/OverlappedTcp.h
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// OverlappedTcp.h
// Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_OverlappedTcp_H
#define _INCLUDED_OverlappedTcp_H
//-----------------------------------------------------------------------
#include <winsock2.h>
//-----------------------------------------------------------------------
class TcpClient;
class TcpServer;
//-----------------------------------------------------------------------
struct OverlappedTcp
{
~OverlappedTcp();
OVERLAPPED m_overlapped;
enum OPERATIONS
{
INVALID,
ACCEPT,
SEND,
RECV
};
unsigned char * m_acceptData; // getting peer name during accept
DWORD m_bytes;
enum OPERATIONS m_operation;
const TcpServer * m_tcpServer;
TcpClient * m_tcpClient; // accepted sock when operation is accept
WSABUF m_recvBuf;
};
//---------------------------------------------------------------------
OverlappedTcp * getFreeOverlapped();
void releaseOverlapped(OverlappedTcp *);
//-----------------------------------------------------------------------
#endif // _INCLUDED_OverlappedTcp_H