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https://bitbucket.org/theswgsource/src-1.2.git
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86 lines
2.7 KiB
C++
Executable File
86 lines
2.7 KiB
C++
Executable File
#if !defined (CHATAVATAR_H_)
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#define CHATAVATAR_H_
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#pragma warning (disable : 4786)
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#include <string>
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#include "ChatEnum.h"
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namespace ChatSystem
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{
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enum AvatarAttributes
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{
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AVATARATTR_INVISIBLE = 1 << 0,
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AVATARATTR_GM = 1 << 1,
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AVATARATTR_SUPERGM = 1 << 2,
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AVATARATTR_SUPERSNOOP = 1 << 3,
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AVATARATTR_EXTENDED = 1 << 4
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};
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class ChatAvatarCore;
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// class ChatAvatar
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//
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// Description:
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// This class stores the information about an avatar in the ChatSystem that
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// is relevant to the API.
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//
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// Usage:
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// Typically a ChatAvatar will originate from an API callback method.
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// The ChatAvatar object can be copied for local storage and the data
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// members can be retrieved from the available get__ methods below.
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class ChatAvatar
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{
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public:
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ChatAvatar();
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ChatAvatar(unsigned avatarID, unsigned userID, const ChatUnicodeString &name, const ChatUnicodeString &address, const ChatUnicodeString &gateway, const ChatUnicodeString &server, unsigned gatewayID, unsigned serverID);
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ChatAvatar(unsigned avatarID, unsigned userID, const ChatUnicodeString &name, const ChatUnicodeString &address, const ChatUnicodeString &gateway, const ChatUnicodeString &server, unsigned gatewayID, unsigned serverID, const ChatUnicodeString &loginLocation, unsigned attributes);
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ChatAvatar(const ChatAvatar &rhs);
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~ChatAvatar();
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ChatAvatar &operator=(const ChatAvatar &rhs);
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const ChatUnicodeString &getName() const;
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const ChatUnicodeString &getAddress() const;
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unsigned getUserID() const;
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unsigned getAvatarID() const;
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const ChatUnicodeString &getServer() const;
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const ChatUnicodeString &getGateway() const;
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unsigned getServerID() const;
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unsigned getGatewayID() const;
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const ChatUnicodeString &getLoginLocation() const;
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int getLoginPriority() const;
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unsigned getAttributes() const;
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unsigned getInboxLimit() const;
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const ChatUnicodeString &getForwardingEmail() const;
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const ChatUnicodeString& getStatusMessage() const;
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void setAttributes(unsigned long attributes);
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void setLoginPriority(int loginPriority);
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void setInboxLimit(unsigned inboxLimit);
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void setForwardingEmail(const ChatUnicodeString &forwardingEmail);
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void setStatusMessage(const ChatUnicodeString& statusMessage);
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static ChatUnicodeString CreateAddressFromName(const ChatUnicodeString & name, const std::string & gameCode);
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private:
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ChatAvatarCore *m_core;
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mutable ChatUnicodeString m_cServer;
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mutable ChatUnicodeString m_cGateway;
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mutable ChatUnicodeString m_cName;
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mutable ChatUnicodeString m_cAddress;
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mutable ChatUnicodeString m_cLoginLocation;
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mutable ChatUnicodeString m_cForwardingEmail;
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mutable ChatUnicodeString m_cStatusMessage;
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};
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};
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#endif
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