mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-07-30 00:15:47 -04:00
76 lines
2.2 KiB
C++
Executable File
76 lines
2.2 KiB
C++
Executable File
// ======================================================================
|
|
//
|
|
// ChunkLocator.cpp
|
|
// copyright (c) 2001 Sony Online Entertainment
|
|
//
|
|
// ======================================================================
|
|
|
|
#include "serverDatabase/FirstServerDatabase.h"
|
|
#include "serverDatabase/ChunkLocator.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "serverDatabase/ConfigServerDatabase.h"
|
|
#include "serverDatabase/GameServerConnection.h"
|
|
#include "serverDatabase/GetChunkQuery.h"
|
|
#include "serverNetworkMessages/ChunkCompleteMessage.h"
|
|
#include "sharedDatabaseInterface/DbSession.h"
|
|
#include "sharedFoundation/Clock.h"
|
|
#include "sharedLog/Log.h"
|
|
|
|
// ======================================================================
|
|
|
|
ChunkLocator::ChunkLocator(int nodeX, int nodeZ, const std::string &sceneId, uint32 serverId, bool wantChunkCompleteMessage) :
|
|
ObjectLocator(),
|
|
m_nodeX(nodeX),
|
|
m_nodeZ(nodeZ),
|
|
m_sceneId(new std::string(sceneId)),
|
|
m_objectCount(0),
|
|
m_queryTime(0),
|
|
m_serverId(serverId),
|
|
m_wantChunkCompleteMessage(wantChunkCompleteMessage)
|
|
{
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
ChunkLocator::~ChunkLocator()
|
|
{
|
|
if (ConfigServerDatabase::getLogChunkLoading())
|
|
LOG("ChunkLocator",("Chunk %s (%i,%i) (server %lu) -- %i objects %i ms",m_sceneId->c_str(), m_nodeX, m_nodeZ, m_serverId, m_objectCount,m_queryTime));
|
|
|
|
delete m_sceneId;
|
|
m_sceneId=0;
|
|
}
|
|
|
|
// ======================================================================
|
|
|
|
bool ChunkLocator::locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated)
|
|
{
|
|
NOT_NULL(session);
|
|
|
|
DBQuery::GetChunkQuery qry(schema);
|
|
qry.setChunk(*m_sceneId, m_nodeX, m_nodeZ);
|
|
int startTime = Clock::timeMs();
|
|
|
|
bool rval = session->exec(&qry);
|
|
qry.done();
|
|
|
|
m_objectCount = qry.getObjectCount();
|
|
m_queryTime = Clock::timeMs()-startTime;
|
|
|
|
objectsLocated = m_objectCount;
|
|
return rval;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
void ChunkLocator::sendPostBaselinesCustomData(GameServerConnection &conn) const
|
|
{
|
|
if (m_wantChunkCompleteMessage)
|
|
conn.queueCompletedChunk(m_nodeX, m_nodeZ);
|
|
}
|
|
|
|
// ======================================================================
|