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src-1.2/engine/server/library/serverDatabase/src/shared/CommoditiesServerConnection.h
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// ======================================================================
//
// CommoditiesServerConnection.h
// Copyright 2004, Sony Online Entertainment Inc., all rights reserved.
// Author: Mike Howard
//
// This is message handler for incoming commodities messages.
//
// ======================================================================
#ifndef _INCLUDED_CommoditiesServerConnection_H
#define _INCLUDED_CommoditiesServerConnection_H
#include "sharedMessageDispatch/Receiver.h"
#include "serverUtility/ServerConnection.h"
// ======================================================================
class CommoditiesServerConnection : public ServerConnection, public MessageDispatch::Receiver
{
public:
CommoditiesServerConnection(const std::string & remoteAddress, const unsigned short remotePort);
explicit CommoditiesServerConnection(UdpConnectionMT *, TcpClient * t);
~CommoditiesServerConnection();
virtual void onConnectionClosed ();
virtual void onConnectionOpened ();
virtual void onReceive (const Archive::ByteStream & message);
virtual void receiveMessage (const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message);
private:
int m_gameServerId;
bool m_showAllDebugInfo;
CommoditiesServerConnection();
CommoditiesServerConnection & operator = (const CommoditiesServerConnection & rhs);
CommoditiesServerConnection(const CommoditiesServerConnection & source);
};
//-----------------------------------------------------------------------
#endif // _INCLUDED_CommoditiesServerConnection_H