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src-1.2/engine/server/library/serverDatabase/src/shared/CustomPersistStep.h
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// ======================================================================
//
// CustomPersistStep.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_CustomPersistStep_H
#define INCLUDED_CustomPersistStep_H
// ======================================================================
namespace DB
{
class Session;
}
// ======================================================================
/**
* CustomPersistStep is an abstract class representing an extra thing
* to do while saving a snapshot. (For example, associating one of the
* saved objects with a player's account.)
*
* CustomPersistSteps can do things before the objects are saved or after
* they are saved, but they always take place within the same database
* transaction.
*
* CustomPersistSteps can also do special things in the main thread
* after completion, e.g. acknowledging to another server.
*/
class CustomPersistStep
{
public:
virtual bool beforePersist (DB::Session *session) =0;
virtual bool afterPersist (DB::Session *session) =0;
virtual void onComplete () =0;
virtual ~CustomPersistStep();
};
// ======================================================================
#endif