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src-1.2/engine/server/library/serverDatabase/src/shared/UniverseLocator.h
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730 B
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// ======================================================================
//
// UniverseLocator.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_UniverseLocator_H
#define INCLUDED_UniverseLocator_H
#include "serverDatabase/ObjectLocator.h"
// ======================================================================
class UniverseLocator:public ObjectLocator
{
public:
virtual bool locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated);
virtual void sendPostBaselinesCustomData(GameServerConnection &conn) const;
};
// ======================================================================
#endif