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src-1.2/engine/server/application/ConnectionServer/src/shared/GameConnection.h
T

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2.0 KiB
C++

// GameConnection.h
// copyright 2000 Verant Interactive
// Author: Justin Randall
#ifndef _GameConnection_H
#define _GameConnection_H
//-----------------------------------------------------------------------
#include "serverUtility/ServerConnection.h"
class GameCommandChannel;
//-----------------------------------------------------------------------
class GameConnection : public ServerConnection
{
public:
GameConnection(const std::string & remoteAddress, const unsigned short port);
GameConnection(UdpConnectionMT *, TcpClient *);
virtual ~GameConnection();
uint32 getGameServerId() const;
const std::string & getSceneName() const;
void setGameServerId(uint32 id);
void setSceneName(const std::string & name);
void onConnectionClosed ();
void onConnectionOpened ();
void onReceive (const Archive::ByteStream & message);
private:
GameConnection();
GameConnection(const GameConnection&);
GameConnection& operator=(const GameConnection&);
uint32 gameServerId; ///< The DB assigned Id of the connecting gameserver.
std::string sceneName;
};
//-----------------------------------------------------------------------
inline uint32 GameConnection::getGameServerId() const
{
return gameServerId;
}
//-----------------------------------------------------------------------
inline const std::string & GameConnection::getSceneName() const
{
return sceneName;
}
//-----------------------------------------------------------------------
inline void GameConnection::setGameServerId(uint32 id)
{
gameServerId = id;
}
//-----------------------------------------------------------------------
inline void GameConnection::setSceneName(const std::string & name)
{
sceneName = name;
}
//-----------------------------------------------------------------------
#endif // _GameConnection_H