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77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
// GameConnection.h
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// copyright 2000 Verant Interactive
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// Author: Justin Randall
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#ifndef _GameConnection_H
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#define _GameConnection_H
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//-----------------------------------------------------------------------
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#include "serverUtility/ServerConnection.h"
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class GameCommandChannel;
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//-----------------------------------------------------------------------
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class GameConnection : public ServerConnection
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{
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public:
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GameConnection(const std::string & remoteAddress, const unsigned short port);
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GameConnection(UdpConnectionMT *, TcpClient *);
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virtual ~GameConnection();
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uint32 getGameServerId() const;
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const std::string & getSceneName() const;
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void setGameServerId(uint32 id);
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void setSceneName(const std::string & name);
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void onConnectionClosed ();
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void onConnectionOpened ();
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void onReceive (const Archive::ByteStream & message);
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private:
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GameConnection();
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GameConnection(const GameConnection&);
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GameConnection& operator=(const GameConnection&);
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uint32 gameServerId; ///< The DB assigned Id of the connecting gameserver.
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std::string sceneName;
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};
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//-----------------------------------------------------------------------
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inline uint32 GameConnection::getGameServerId() const
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{
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return gameServerId;
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}
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//-----------------------------------------------------------------------
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inline const std::string & GameConnection::getSceneName() const
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{
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return sceneName;
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}
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//-----------------------------------------------------------------------
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inline void GameConnection::setGameServerId(uint32 id)
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{
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gameServerId = id;
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}
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//-----------------------------------------------------------------------
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inline void GameConnection::setSceneName(const std::string & name)
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{
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sceneName = name;
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}
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//-----------------------------------------------------------------------
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#endif // _GameConnection_H
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