Files
src-1.2/external/3rd/library/soePlatform/CTServiceGameAPI/TcpLibrary/TcpManager.h
T

288 lines
11 KiB
C++

#ifndef TCPMANAGER_H
#define TCPMANAGER_H
#include "TcpHandlers.h"
#include "TcpBlockAllocator.h"
#include "IPAddress.h"
#include "Clock.h"
#if defined(WIN32)
#include <winsock2.h>
typedef int socklen_t;
#else // for non-windows platforms (linux)
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
const int INVALID_SOCKET = 0xFFFFFFFF;
const int SOCKET_ERROR = 0xFFFFFFFF;
typedef int SOCKET;
#endif
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
class TcpConnection;
struct ConnectionList
{
ConnectionList(TcpConnection *con, int id) : m_beginList(con), m_listID(id) {}
TcpConnection *m_beginList;
int m_listID;
};
/**
* @brief The purpose of the TcpManager is to manage a set of connections that are coming in on a particular port.
*
*/
class TcpManager
{
public:
/** @brief Parameters for the TcpManager. */
struct TcpParams
{
/** @brief Simple constructor sets default values for members. */
TcpParams();
/** @brief Simple copy constructor. */
TcpParams(const TcpParams &cpy);
/**
* @brief Connection port number.
*
* this is the port number that this manager will use for all incoming and outgoing data. On the client side
* this is typically set to 0, which causes the manager object to randomly pick an available port. On the server
* side, this port should be set to a specific value as it will represent the port number that clients will use
* to connect to the server (ie. the listening port). It's generally a good idea to give the user on the client
* side the option of fixing this port number at a specific value as well as it is often necessary for them to
* do so in order to navigate company firewalls which may have specific port numbers open to them for this purpose.
* default = 0
*/
unsigned short port;
/**
* @ brief Server bind ip.
*
*/
char bindAddress[64];
/**
* @brief Maximum number of connections that can be established by this manager.
*
* this is the maximum number of connections that can be established by this manager, any incoming/outgoing connections
* over this limit will be refused. On the client side, this typically only needs to be set to 1, though there
* is little harm in setting this number larger.
* default = 10
*/
unsigned maxConnections;
/**
* @brief The size of the incoming socket buffer.
*
* The client will want to set this fairly small (32k or so), but the server
* will want to set this fairly large (512k)
* default = 64k
*/
unsigned incomingBufferSize;
/**
* @brief The size of the outgoing socket buffer.
*
* The client will want to set this fairly small (32k or so), but the server
* will want to set this fairly large (512k)
* default = 64k
*/
unsigned outgoingBufferSize;
/**
* @brief The block size of a single outgoing buffer memory allocator block.
*
* This param should allways be set at least as high as the maximum message size you
* expect to send (performance will suffer otherwise).
* default = 8K
*/
unsigned allocatorBlockSize;
/**
* @brief The number of block memory allocator 'blocks' created at a time.
*
* This is the number of blocks created for the buffer allocator for each
* TcpConnection opened by this manager. Since the block size should be
* the max size of an outgoing message, the recommended setting is: greater
* than the number of concurrent connections you expect to normally have open.
* default = 1024
*/
unsigned allocatorBlockCount;
/**
* @brief The maximum size that a recvd message is allowed to be.
*
* Really only here for protection, not required. If you set this, you can safeguard
* your client/server from receiving stray oversized messages. If a message on the socket
* specifies it's length at larger than this value, then the message is not read, and the connection
* is terminated. If the value is set to 0, then there is no max message size checking
* on incoming messages (this will also cary a performance hit, since every new message
* recieved will have to have a new buffer created if you don't specify a value here). Be careful
* not to set this too small, if you have messages that could exceed the value you set here
* they will be discarded, and the connection will be terminated without warning.
* default = 0
*/
unsigned maxRecvMessageSize;
unsigned keepAliveDelay;
unsigned noDataTimeout;
};
/**
* @brief
*/
TcpManager(const TcpParams &params);
/**
* @brief Use to specify a handler object to receive callbacks.
*
* To have the TcpManager call your object directly when connection requests come in, you
* simply need to derive your class (multiply if necessary) from TcpManagerHandler, then you can use
* this method to set the object the TcpManager will call as appropriate. The TcpConnection object
* also has a handler mechanism that replaces the other callback functions below, see TcpConnection::SetHandler
* default = NULL (no callbacks made)
*
* @param handler The object which will be called for manager related notifications.
*/
void SetHandler(TcpManagerHandler *handler);
/**
* @brief This function MUST be called on a regular basis in order to give the manager object time to service the socket and give time to various connection objects that may need processing time, etc.
*
* @param maxTimeAcceptingConnections The max amount of time in milliseconds to spend accepting new client connections.
* This parameter is only used if this manager has been bound as a server (bindAsServer).
* If you set this param to 0, it will not attempt to accept any new connections.
*
* @param giveConnectionsTime
* True if every connection opened on this manager is given time in this call, false if
* no connections are given time.
*
* @param maxSendTimePerConnection Max amount of time in milliseconds to spend on each client processing outgoing messages.
* A max of the specified amount of time will be spent on each and every individual connection. If you set
* this parametrer to 0, it will not process any outgoing messages on any clients. Note also that when attempting
* to establish new connections (via the EstablishConnection method), this parameter must be > 0 in order to
* complete the connection process for any connections that were still negotiating.
*
* @param maxRecvTimePerConnection Max amount of time in milliseconds to spend on each client processing incoming messages.
* A max of the specified amount of time will be spent on each and every individual connection. If you set
* this param to 0, it will not process any incoming messages on any clients.
* This is a good way to give the manager processing time for outgoing packets in situations
* where the application does not want to have to worry about processing incoming packets.
*
* @return true if any incoming packets were processed during this time slice, otherwise returns false
*/
bool GiveTime(unsigned maxTimeAcceptingConnections = 5, unsigned maxSendTimePerConnection = 5, unsigned maxRecvTimePerConnection = 5);
/**
* @brief Used to establish a connection to a server that is listening at the specified address and port.
*
* The serverAddress will do a DNS lookup as appropriate. This call will block long enough to resolve
* the DNS lookup, but then will return a TcpConnection object that will be in a StatusNegotiating
* state until the connection is actually established. The application must give the manager
* object time after calling EstablishConnection or else the negotiation process to establish the
* connection will never have time to actually occur. Typically the client establishing the connection
* will call EstablishConnection, then sit in a loop calling TcpManager::GiveTime and checking to see
* if the status of the returned TcpConnection object is changed from StatusNegotiating. This allows
* the application to look for the ESC key or timeout an attempted connection.
*
* @param serverAddress The address of the server to open a connection to.
*
* @param serverPort The port of the server to open a connection to.
*
* @param timeout How long to attempt connecting to the server (in milliseconds).
* Setting the timeout value to something greater than 0 will cause the TcpConnection object to change
* from a StatusNegotiating state to a StatusDisconnected state after the timeout has expired. It will also cause
* the connect-complete callback to be called if the connection is succesfull.
*
* @return A pointer to a TcpConnection object.
* NULL if the manager object has exceeded its maximum number of connections
* or if the serverAddress cannot be resolved to an IP address.
*/
TcpConnection *EstablishConnection(const char *serverAddress, unsigned short serverPort, unsigned timeout = 0);
/**
* @brief Binds this manager as a server which will listen for and accept incoming connections.
*
* @return 'true' if manager is able to bind succesfully, false otherwise.
*/
bool BindAsServer();
/**
* @brief Standard AddRef/Release scheme
*/
void AddRef();
/**
* @brief Standard AddRef/Release scheme
*/
void Release();
/**
* @brief Returns the ip address of this machine. If the machine is multi-homed, this value may be blank.
*/
IPAddress GetLocalIp() const;
/**
* @brief Returns the port the manager is actually using. This value will be the same as is specified in
* Params::port (or if Params::port was set to 0, this will be the dynamically assigned port number)
*/
unsigned int GetLocalPort() const;
protected:
friend class TcpConnection;
void removeConnection(TcpConnection *con);
TcpManagerHandler *m_handler;
ConnectionList m_keepAliveList;
ConnectionList m_aliveList;
ConnectionList m_noDataList;
ConnectionList m_dataList;
private:
~TcpManager();
TcpParams m_params;
int m_refCount;
TcpConnection *m_connectionList;
unsigned m_connectionListCount;
#ifdef WIN32
fd_set m_permfds; /**< Used for select on WIN32 if we are in server mode. Keeps track of all clients connected to us. */
#endif //WIN32
SOCKET m_socket;
bool m_boundAsServer;
TcpBlockAllocator m_allocator;
Clock m_keepAliveTimer;
Clock m_noDataTimer;
void addNewConnection(TcpConnection *con);
SOCKET getMaxFD();
TcpConnection *getConnection(SOCKET fd);
TcpConnection *acceptClient();
};
#ifdef EXTERNAL_DISTRO
};
#endif
#endif //TCPMANAGER_H