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src-1.2/engine/server/library/codegen/package_data.txt
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#TODO: get rid of "Cached" because it makes no sense for DBProcess
#A class with '-' denotes the class does not have any persisted variables.
#class parent
ServerObject
BuildingObject TangibleObject
CellObject ServerObject
CreatureObject TangibleObject
FactoryObject TangibleObject
HarvesterInstallationObject InstallationObject
InstallationObject TangibleObject
IntangibleObject ServerObject
ManufactureInstallationObject InstallationObject
ManufactureSchematicObject IntangibleObject
MissionObject IntangibleObject
PlanetObject UniverseObject
PlayerObject IntangibleObject
ResourceContainerObject TangibleObject
ShipObject TangibleObject
StaticObject ServerObject
TangibleObject ServerObject
UniverseObject ServerObject
VehicleObject TangibleObject
WeaponObject TangibleObject
-GroupObject UniverseObject
GuildObject UniverseObject
BattlefieldMarkerObject TangibleObject
CityObject UniverseObject
PlayerQuestObject TangibleObject
end
#Note: The datatype in the following table is the datatype to use in SwgDatabaseServer. Therefore, use NetworkId instead of CachedNetworkId, etc.
#Note: The parser for this file uses spaces as separators. Be careful not to put extra spaces in commands.
#class member name package datatype add-to-package command persist function load function
BuildingObject m_allowed server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Allowed,data); decodePropertyList(objectId,PropertyListBuffer::LI_Allowed,data,isBaseline);
BuildingObject m_banned server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Banned,data); decodePropertyList(objectId,PropertyListBuffer::LI_Banned,data,isBaseline);
BuildingObject m_isPublic server bool
BuildingObject m_maintenanceCost server int
BuildingObject m_timeLastChecked server real
BuildingObject m_cityId server int
BuildingObject m_contentsLoaded server_np bool
CellObject m_allowed server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Allowed,data); decodePropertyList(objectId,PropertyListBuffer::LI_Allowed,data,isBaseline);
CellObject m_banned server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Banned,data); decodePropertyList(objectId,PropertyListBuffer::LI_Banned,data,isBaseline);
CellObject m_isPublic shared bool
CellObject m_cellNumber shared int
CellObject m_cellLabel shared_np Unicode::String
CellObject m_labelLocationOffset shared_np Vector
CreatureObject m_maxAttributes authClientServer Attributes::Value - encodeAttributes(objectId,data,9); decodeAttributes(objectId,data,isBaseline,9);
CreatureObject m_skills authClientServer SkillObject* - encodePropertyList(objectId,PropertyListBuffer::LI_Skills,data); decodePropertyList(objectId,PropertyListBuffer::LI_Skills,data,isBaseline);
CreatureObject m_accelPercent authClientServer_np float
CreatureObject m_accelScale authClientServer_np float
CreatureObject m_attribBonus authClientServer_np std::vector<int>
CreatureObject m_modMap authClientServer_np map
CreatureObject m_movementPercent authClientServer_np float
CreatureObject m_movementScale authClientServer_np float
CreatureObject m_performanceListenTarget authClientServer_np NetworkId
CreatureObject m_runSpeed authClientServer_np float
CreatureObject m_slopeModAngle authClientServer_np float
CreatureObject m_slopeModPercent authClientServer_np float
CreatureObject m_turnScale authClientServer_np float
CreatureObject m_walkSpeed authClientServer_np float
CreatureObject m_waterModPercent authClientServer_np float
CreatureObject m_notifyRegions server_np set
CreatureObject m_missionCriticalObjectSet server_np set
CreatureObject m_groupMissionCriticalObjectSet authClientServer_np set
CreatureObject m_commands authClientServer_np std::map<std::string,int>
CreatureObject m_attributes server Attributes::Value - encodeAttributes(objectId,data,0); decodeAttributes(objectId,data,isBaseline,0);
CreatureObject m_baseRunSpeed server float
CreatureObject m_baseWalkSpeed server float
CreatureObject m_persistedBuffs server packed_map<uint32,Buff::PackedBuff> - encodePersistedBuffs(data,row->persisted_buffs); decodePersistedBuffs(data,row->persisted_buffs);
CreatureObject m_attributeModList server_np std::vector<AttribMod>
CreatureObject m_baseSlopeModPercent server_np float
CreatureObject m_cachedCurrentAttributeModValues server_np std::vector<Attributes::Value>
CreatureObject m_cachedMaxAttributeModValues server_np std::vector<Attributes::Value>
CreatureObject m_commandQueue server_np commandqueue getCommandQueue()->addToPackage(m_serverPackage_np);
CreatureObject m_cover server_np int
CreatureObject m_currentAttitude server_np Attitude
CreatureObject m_isStatic server_np bool
CreatureObject m_lastBehavior server_np int
CreatureObject m_lastMonitorReportPosition server_np Vector
CreatureObject m_locomotion server_np Locomotions::Enumerator
CreatureObject m_maxMentalStates server_np MentalStates::Value
CreatureObject m_mentalStateDecays server_np float
CreatureObject m_mentalStatesToward server_np map
CreatureObject m_monitoredCreatureMovements server_np map
CreatureObject m_performanceWatchTarget server_np NetworkId
CreatureObject m_stopWalkRun server_np int
CreatureObject m_timeToUpdateGuildWarPvpStatus server_np uint32
CreatureObject m_guildWarEnabled server_np bool
CreatureObject m_militiaOfCityId server_np int
CreatureObject m_locatedInCityId server_np int
CreatureObject m_invulnerabilityTimer server_np float
CreatureObject m_allowSARegen server_np bool
CreatureObject m_totalLevelXp authClientServer_np int
CreatureObject m_posture shared Postures::Enumerator
CreatureObject m_rank shared uint8
CreatureObject m_masterId shared NetworkId
CreatureObject m_scaleFactor shared float
CreatureObject m_shockWounds shared int
CreatureObject m_states shared uint64
CreatureObject m_level shared_np int16
CreatureObject m_levelHealthGranted shared_np int
CreatureObject m_animatingSkillData shared_np std::string
CreatureObject m_animationMood shared_np std::string
CreatureObject m_currentWeapon shared_np NetworkId
CreatureObject m_group shared_np NetworkId
CreatureObject m_groupInviter shared_np NetworkId
CreatureObject m_inviterForPendingGroup server_np NetworkId
CreatureObject m_guildId shared_np int
CreatureObject m_lookAtTarget shared_np NetworkId
CreatureObject m_intendedTarget shared_np NetworkId
CreatureObject m_mood shared_np char
CreatureObject m_performanceStartTime shared_np int
CreatureObject m_performanceType shared_np int
CreatureObject m_totalAttributes shared_np Attributes::Value - encodeAttributes(objectId,data,0); decodeAttributes(objectId,data,isBaseline,0);
CreatureObject m_totalMaxAttributes shared_np Attributes::Value - encodeAttributes(objectId,data,9); decodeAttributes(objectId,data,isBaseline,9);
CreatureObject m_wearableData shared_np vector
CreatureObject m_alternateAppearanceSharedObjectTemplateName shared_np std::string
CreatureObject m_timedMod server_np std::vector<uint32>
CreatureObject m_timedModDuration server_np std::vector<float>
CreatureObject m_timedModUpdateTime server_np std::vector<uint32>
CreatureObject m_coverVisibility shared_np bool
CreatureObject m_buffs shared_np map
CreatureObject m_loiterRange none float
CreatureObject m_animState none char
CreatureObject m_sayMode none char
CreatureObject m_clientUsesAnimationLocomotion shared_np bool
CreatureObject m_difficulty shared_np char
CreatureObject m_hologramType shared_np int32
CreatureObject m_visibleOnMapAndRadar shared_np bool
CreatureObject m_wsX server float
CreatureObject m_wsY server float
CreatureObject m_wsZ server float
CreatureObject m_isBeast shared_np bool
CreatureObject m_forceShowHam shared_np bool
CreatureObject m_wearableAppearanceData shared_np vector
CreatureObject m_decoyOrigin shared_np NetworkId
FactoryObject m_craftingCount server_np int
FactoryObject m_craftingSchematic server_np NetworkId
FactoryObject m_attributes server_np std::map<StringId,float>
HarvesterInstallationObject m_installedEfficiency server float
HarvesterInstallationObject m_resourceType server NetworkId
HarvesterInstallationObject m_maxExtractionRate server int
HarvesterInstallationObject m_currentExtractionRate server float
HarvesterInstallationObject m_maxHopperAmount server int
HarvesterInstallationObject m_hopperResource server NetworkId
HarvesterInstallationObject m_hopperAmount server float
InstallationObject m_installationType server int32
InstallationObject m_tickCount server float
InstallationObject m_activateStartTime server float
InstallationObject m_activated shared bool
InstallationObject m_power shared float
InstallationObject m_powerRate shared float
IntangibleObject m_crcs server_np std::vector<int32>
IntangibleObject m_positions server_np std::vector<Vector>
IntangibleObject m_headings server_np std::vector<float>
IntangibleObject m_scripts server_np std::vector<std::string>
IntangibleObject m_player server_np NetworkId
IntangibleObject m_objects server_np std::vector<NetworkId>
IntangibleObject m_center server_np Vector
IntangibleObject m_radius server_np float
IntangibleObject m_creator server_np NetworkId
IntangibleObject m_theaterName server_np std::string
IntangibleObject m_count shared int
ManufactureSchematicObject m_draftSchematic server int
ManufactureSchematicObject m_creatorId server NetworkId
ManufactureSchematicObject m_creatorName server Unicode::String
ManufactureSchematicObject m_factories server_np std::vector<NetworkId>
ManufactureSchematicObject m_resourceMaxAttributes server_np std::map<StringId,int>
ManufactureSchematicObject m_attributes shared std::map<StringId,float> - encodeManufactureSchematicAttributes(objectId,data); decodeManufactureSchematicAttributes(objectId,data,isBaseline);
ManufactureSchematicObject m_itemsPerContainer shared int
ManufactureSchematicObject m_manufactureTime shared float
ManufactureSchematicObject m_appearanceData shared_np std::string
ManufactureSchematicObject m_customAppearance shared_np std::string
ManufactureSchematicObject m_draftSchematicSharedTemplate shared_np std::string
ManufactureSchematicObject m_isCrafting shared_np bool
ManufactureSchematicObject m_schematicChangedSignal shared_np char
MissionObject m_difficulty shared int
MissionObject m_endLocation shared Location - encodeLocation(data,row->end_x,row->end_y,row->end_z,row->end_cell,row->end_scene); decodeLocation(data,row->end_x,row->end_y,row->end_z,row->end_cell,row->end_scene);
MissionObject m_missionCreator shared Unicode::String
MissionObject m_reward shared int
MissionObject m_rootScriptName server std::string
MissionObject m_startLocation shared Location - encodeLocation(data,row->start_x,row->start_y,row->start_z,row->start_cell,row->start_scene); decodeLocation(data,row->start_x,row->start_y,row->start_z,row->start_cell,row->start_scene);
MissionObject m_targetAppearance shared uint32
MissionObject m_description shared StringId - encodeStringId(data,row->description_table,row->description_text); decodeStringId(data,row->description_table,row->description_text);
MissionObject m_title shared StringId - encodeStringId(data,row->title_table,row->title_text); decodeStringId(data,row->title_table,row->title_text);
MissionObject m_missionHolderId server NetworkId
MissionObject m_status shared int
MissionObject m_missionType shared uint32
MissionObject m_targetName shared std::string
MissionObject m_waypoint shared map - encodeSingleWaypoint(objectId,data); decodeSingleWaypoint(objectId,data,isBaseline);
PlanetObject m_planetName server std::string
PlanetObject m_travelPointList server_np TravelPoint*
PlanetObject m_weatherIndex server_np int
PlanetObject m_windVelocityX server_np float
PlanetObject m_windVelocityY server_np float
PlanetObject m_windVelocityZ server_np float
PlanetObject m_mapLocationMapStatic server_np map
PlanetObject m_mapLocationMapDynamic server_np map
PlanetObject m_mapLocationMapPersist server_np map
PlanetObject m_mapLocationVersionStatic server_np int
PlanetObject m_mapLocationVersionDynamic server_np int
PlanetObject m_mapLocationVersionPersist server_np int
PlanetObject m_collectionServerFirst server_np set
PlanetObject m_collectionServerFirstUpdateNumber server_np int
PlanetObject m_connectedCharacterLfgData server_np map
PlanetObject m_connectedCharacterLfgDataFactionalPresence server_np map
PlanetObject m_connectedCharacterLfgDataFactionalPresenceGrid server_np map
PlanetObject m_connectedCharacterBiographyData server_np map
PlanetObject m_currentEvents server_np std::string
PlanetObject m_gcwImperialScore server_np map
PlanetObject m_gcwRebelScore server_np map
PlayerObject m_craftingLevel firstParentAuthClientServer_np int
PlayerObject m_craftingStage firstParentAuthClientServer_np int
PlayerObject m_craftingStation firstParentAuthClientServer_np NetworkId
PlayerObject m_draftSchematics firstParentAuthClientServer_np std::map<std::pair<int,int>,int>
PlayerObject m_craftingComponentBioLink firstParentAuthClientServer_np NetworkId
PlayerObject m_experimentPoints firstParentAuthClientServer_np int
PlayerObject m_expModified firstParentAuthClientServer_np int
PlayerObject m_friendList firstParentAuthClientServer_np std::vector<std::string>
PlayerObject m_ignoreList firstParentAuthClientServer_np std::vector<std::string>
PlayerObject m_spokenLanguage firstParentAuthClientServer_np int
PlayerObject m_food firstParentAuthClientServer_np int
PlayerObject m_maxFood firstParentAuthClientServer_np int
PlayerObject m_drink firstParentAuthClientServer_np int
PlayerObject m_maxDrink firstParentAuthClientServer_np int
PlayerObject m_meds firstParentAuthClientServer_np int
PlayerObject m_maxMeds firstParentAuthClientServer_np int
PlayerObject m_groupWaypoints firstParentAuthClientServer_np map - encodeWaypoints(objectId,data); decodeWaypoints(objectId,data,isBaseline);
PlayerObject m_playerHateList firstParentAuthClientServer_np set
PlayerObject m_killMeter firstParentAuthClientServer_np int32
PlayerObject m_experiencePoints parentClient map - encodeExperience(objectId,data); decodeExperience(objectId,data,isBaseline);
PlayerObject m_waypoints parentClient map - encodeWaypoints(objectId,data); decodeWaypoints(objectId,data,isBaseline);
PlayerObject m_forcePower parentClient int
PlayerObject m_maxForcePower parentClient int
PlayerObject m_completedQuests parentClient BitArray
PlayerObject m_activeQuests parentClient BitArray
PlayerObject m_currentQuest parentClient uint32
PlayerObject m_quests parentClient packed_map<uint32,PlayerQuestData> - encodeQuests(data,row->quests,row->quests2,row->quests3,row->quests4); decodeQuests(objectId,data,row->quests,row->quests2,row->quests3,row->quests4);
PlayerObject m_stationId server StationId
PlayerObject m_houseId server NetworkId
PlayerObject m_accountNumLots server int
PlayerObject m_accountNumLotsOverLimitSpam firstParentAuthClientServer_np int
PlayerObject m_accountMaxLotsAdjustment server int
PlayerObject m_accountIsOutcast server bool
PlayerObject m_accountCheaterLevel server float
PlayerObject m_forceRegenRate server float
PlayerObject m_craftingTool server_np NetworkId
PlayerObject m_forceRegenValue server_np float
PlayerObject m_theaterDatatable server_np std::string
PlayerObject m_theaterPosition server_np Vector
PlayerObject m_theaterScene server_np std::string
PlayerObject m_theaterScript server_np std::string
PlayerObject m_theaterNumObjects server_np int
PlayerObject m_theaterRadius server_np float
PlayerObject m_theaterCreator server_np NetworkId
PlayerObject m_theaterName server_np std::string
PlayerObject m_theaterId server_np NetworkId
PlayerObject m_theaterLocationType server_np int
PlayerObject m_matchMakingCharacterProfileId shared MatchMakingId - encodeMatchMakingId(data,row->character_profile_id); decodeMatchMakingId(data,row->character_profile_id);
PlayerObject m_matchMakingPersonalProfileId shared MatchMakingId - encodeMatchMakingId(data,row->personal_profile_id); decodeMatchMakingId(data,row->personal_profile_id);
PlayerObject m_skillTitle shared NullEncodedStandardString
PlayerObject m_bornDate shared int
PlayerObject m_playedTime shared int
PlayerObject m_sessionStartPlayTime server_np int32
PlayerObject m_sessionLastActiveTime server_np int32
PlayerObject m_sessionActivePlayTimeDuration server_np uint32
PlayerObject m_privledgedTitle shared_np int8
PlayerObject m_roleIconChoice shared int
PlayerObject m_aggroImmuneStartTime server_np uint32
PlayerObject m_aggroImmuneDuration server_np uint32
PlayerObject m_skillTemplate shared std::string
PlayerObject m_workingSkill parentClient std::string
PlayerObject m_isFromLogin server_np bool
PlayerObject m_currentGcwPoints shared int32
PlayerObject m_currentGcwRating server int32
PlayerObject m_currentPvpKills shared int32
PlayerObject m_lifetimeGcwPoints shared int64
PlayerObject m_maxGcwImperialRating server int32
PlayerObject m_maxGcwRebelRating server int32
PlayerObject m_lifetimePvpKills shared int32
PlayerObject m_nextGcwRatingCalcTime server int32
PlayerObject m_currentGcwRank shared_np int
PlayerObject m_currentGcwRankProgress shared_np float
PlayerObject m_maxGcwImperialRank shared_np int
PlayerObject m_maxGcwRebelRank shared_np int
PlayerObject m_gcwRatingActualCalcTime shared_np int32
PlayerObject m_sessionActivity server_np uint32
PlayerObject m_petId firstParentAuthClientServer_np NetworkId
PlayerObject m_petCommandList firstParentAuthClientServer_np std::vector<std::string>
PlayerObject m_petToggledCommands firstParentAuthClientServer_np std::vector<std::string>
PlayerObject m_collections shared BitArray
PlayerObject m_collections2 shared BitArray
PlayerObject m_chatSpamSpatialNumCharacters server_np int
PlayerObject m_chatSpamNonSpatialNumCharacters server_np int
PlayerObject m_chatSpamTimeEndInterval server_np int
PlayerObject m_chatSpamNextTimeToSyncWithChatServer server_np int
PlayerObject m_citizenshipCity shared_np std::string
PlayerObject m_citizenshipType shared_np int8
PlayerObject m_currentGcwRegion server_np std::string
PlayerObject m_cityGcwDefenderRegion shared_np std::pair<std::string,std::pair<bool,bool>>
PlayerObject m_guildGcwDefenderRegion shared_np std::pair<std::string,std::pair<bool,bool>>
PlayerObject m_squelchedById shared_np NetworkId
PlayerObject m_squelchedByName shared_np std::string
PlayerObject m_squelchExpireTime shared_np int32
PlayerObject m_showBackpack shared bool
PlayerObject m_showHelmet shared bool
PlayerObject m_environmentFlags shared_np int32
PlayerObject m_defaultAttackOverride shared_np std::string
PlayerObject m_guildRank firstParentAuthClientServer_np BitArray
PlayerObject m_citizenRank firstParentAuthClientServer_np BitArray
PlayerObject m_galacticReserveDeposit firstParentAuthClientServer_np int8
PlayerObject m_pgcRatingCount firstParentAuthClientServer_np int64
PlayerObject m_pgcRatingTotal firstParentAuthClientServer_np int64
PlayerObject m_pgcLastRatingTime firstParentAuthClientServer_np int
ResourceContainerObject m_quantity shared int
ResourceContainerObject m_resourceType shared NetworkId
ResourceContainerObject m_source server NetworkId
ResourceContainerObject m_maxQuantity shared_np int
ResourceContainerObject m_parentName shared_np std::string
ResourceContainerObject m_resourceName shared_np Unicode::String
ResourceContainerObject m_resourceNameId shared_np StringId
ServerObject m_bankBalance authClientServer int
ServerObject m_cashBalance authClientServer int
ServerObject m_cacheVersion server int
ServerObject m_loadContents server bool
ServerObject m_objVarFreeFlags server int ; encodeObjVarFreeFlags(objectId,data); decodeObjVarFreeFlags(objectId,data,isBaseline);
ServerObject m_objVars server objvarlist m_objVars.addToPackage(m_serverPackage,m_serverPackage_np); encodeObjVars(objectId,data); decodeObjVars(objectId,data,isBaseline);
ServerObject m_persisted server bool - Archive::put(data,true); ignorePersistedFlag(objectId,data);
ServerObject m_playerControlled server bool
ServerObject m_sceneId server std::string
ServerObject m_scriptList server std::string m_scriptObject->addToPackage(m_serverPackage); encodeScriptObject(objectId,data); decodeScriptObject(objectId,data,isBaseline);
ServerObject m_attributesAttained server_np BitArray
ServerObject m_attributesInterested server_np BitArray
ServerObject m_proxyServerProcessIds server_np std::vector<uint32>
ServerObject m_transformSequence server_np uint32
ServerObject m_triggerVolumeInfo server_np std::vector<TriggerVolumeInfo>
ServerObject m_contentsLoaded server_np bool
ServerObject m_contentsRequested server_np bool
ServerObject m_messageTos server_np map
ServerObject m_defaultAlterTime server_np float
ServerObject m_observersCount server_np int
ServerObject m_complexity shared float
ServerObject m_nameStringId shared StringId - encodeStringId(data,row->name_string_table,row->name_string_text); decodeStringId(data,row->name_string_table,row->name_string_text);
ServerObject m_objectName shared NullEncodedUnicodeString
ServerObject m_volume shared int
ServerObject m_authServerProcessId shared_np uint32
ServerObject m_descriptionStringId shared_np StringId
ServerObject m_refCount none int
ServerObject m_includeInBuildout server_np bool
ServerObject m_conversionId server int
ServerObject m_staticItemName server std::string
ServerObject m_staticItemVersion server int
ServerObject m_broadcastListeners server_np set
ServerObject m_broadcastBroadcasters server_np set
ShipObject m_slideDampener shared float
ShipObject m_currentChassisHitPoints shared float
ShipObject m_maximumChassisHitPoints shared float
ShipObject m_chassisType shared uint32
ShipObject m_componentArmorHitpointsMaximum shared packed_map<int,float>
ShipObject m_componentArmorHitpointsCurrent shared packed_map<int,float>
ShipObject m_componentHitpointsCurrent shared packed_map<int,float>
ShipObject m_componentHitpointsMaximum shared packed_map<int,float>
ShipObject m_componentFlags shared packed_map<int,int>
ShipObject m_shieldHitpointsFrontMaximum shared float
ShipObject m_shieldHitpointsBackMaximum shared float
ShipObject m_componentCrc server packed_map<int,uint32>
ShipObject m_shipId shared_np uint16
ShipObject m_shipActualAccelerationRate shared_np float
ShipObject m_shipActualDecelerationRate shared_np float
ShipObject m_shipActualPitchAccelerationRate shared_np float
ShipObject m_shipActualYawAccelerationRate shared_np float
ShipObject m_shipActualRollAccelerationRate shared_np float
ShipObject m_shipActualPitchRateMaximum shared_np float
ShipObject m_shipActualYawRateMaximum shared_np float
ShipObject m_shipActualRollRateMaximum shared_np float
ShipObject m_shipActualSpeedMaximum shared_np float
ShipObject m_pilotLookAtTarget shared_np NetworkId
ShipObject m_pilotLookAtTargetSlot shared_np int
ShipObject m_targetableSlotBitfield shared_np BitArray
ShipObject m_componentCrcForClient shared_np map<int,uint32>
ShipObject m_wingName shared_np std::string
ShipObject m_typeName shared_np std::string
ShipObject m_difficulty shared_np std::string
ShipObject m_faction shared_np std::string
ShipObject m_shieldHitpointsFrontCurrent shared_np float
ShipObject m_shieldHitpointsBackCurrent shared_np float
ShipObject m_guildId shared_np int
ShipObject m_componentEfficiencyGeneral authClientServer packed_map<int,float>
ShipObject m_componentEfficiencyEnergy authClientServer packed_map<int,float>
ShipObject m_componentEnergyMaintenanceRequirement authClientServer packed_map<int,float>
ShipObject m_componentMass authClientServer packed_map<int,float>
ShipObject m_componentNames authClientServer packed_map<int,Unicode::String>
ShipObject m_componentCreators authClientServer packed_map<int,NetworkId>
ShipObject m_weaponDamageMaximum authClientServer packed_map<int,float>
ShipObject m_weaponDamageMinimum authClientServer packed_map<int,float>
ShipObject m_weaponEffectivenessShields authClientServer packed_map<int,float>
ShipObject m_weaponEffectivenessArmor authClientServer packed_map<int,float>
ShipObject m_weaponEnergyPerShot authClientServer packed_map<int,float>
ShipObject m_weaponRefireRate authClientServer packed_map<int,float>
ShipObject m_weaponAmmoCurrent authClientServer packed_map<int,int>
ShipObject m_weaponAmmoMaximum authClientServer packed_map<int,int>
ShipObject m_weaponAmmoType authClientServer packed_map<int,uint32>
ShipObject m_chassisComponentMassMaximum authClientServer float
ShipObject m_chassisComponentMassCurrent authClientServer_np float
ShipObject m_chassisSpeedMaximumModifier authClientServer_np float
ShipObject m_shieldRechargeRate authClientServer float
ShipObject m_capacitorEnergyCurrent authClientServer_np float
ShipObject m_capacitorEnergyMaximum authClientServer float
ShipObject m_capacitorEnergyRechargeRate authClientServer float
ShipObject m_engineAccelerationRate authClientServer float
ShipObject m_engineDecelerationRate authClientServer float
ShipObject m_enginePitchAccelerationRate authClientServer float
ShipObject m_engineYawAccelerationRate authClientServer float
ShipObject m_engineRollAccelerationRate authClientServer float
ShipObject m_enginePitchRateMaximum authClientServer float
ShipObject m_engineYawRateMaximum authClientServer float
ShipObject m_engineRollRateMaximum authClientServer float
ShipObject m_engineSpeedMaximum authClientServer float
ShipObject m_reactorEnergyGenerationRate authClientServer float
ShipObject m_boosterEnergyCurrent authClientServer_np float
ShipObject m_weaponEfficiencyRefireRate authClientServer_np packed_map<int,float>
ShipObject m_boosterEnergyMaximum authClientServer float
ShipObject m_boosterEnergyRechargeRate authClientServer float
ShipObject m_boosterEnergyConsumptionRate authClientServer float
ShipObject m_boosterAcceleration authClientServer float
ShipObject m_boosterSpeedMaximum authClientServer float
ShipObject m_droidInterfaceCommandSpeed authClientServer float
ShipObject m_installedDroidControlDevice authClientServer NetworkId
ShipObject m_cargoHoldContentsMaximum authClientServer int
ShipObject m_cargoHoldContentsCurrent authClientServer int
ShipObject m_cargoHoldContents authClientServer packed_map<NetworkId,int>
ShipObject m_cargoHoldContentsResourceTypeInfo authClientServer_np map
ShipObject m_engineSpeedRotationFactorMaximum server_np float
ShipObject m_engineSpeedRotationFactorMinimum server_np float
ShipObject m_engineSpeedRotationFactorOptimal server_np float
TangibleObject m_customAppearance server std::string
TangibleObject m_locationTargets server LocationData - encodeLocationDataList(objectId,1,data); decodeLocationDataList(objectId,1,data,isBaseline);
TangibleObject m_ownerId server NetworkId
TangibleObject m_pvpEnemies server_np std::vector<PvpEnemy>
TangibleObject m_pvpFaction shared uint32
TangibleObject m_pvpMercenaryFaction server_np uint32
TangibleObject m_pvpType shared int
TangibleObject m_pvpMercenaryType server_np int
TangibleObject m_pvpFutureType server_np int
TangibleObject m_creatorId server NetworkId
TangibleObject m_sourceDraftSchematic server uint32
TangibleObject m_hateOverTime server_np map
TangibleObject m_pvpRegionCrc server_np uint32
TangibleObject m_appearanceData shared std::string
TangibleObject m_components shared std::set<int> - encodeComponents(objectId,data); decodeComponents(objectId,data,isBaseline);
TangibleObject m_condition shared int
TangibleObject m_count shared int
TangibleObject m_damageTaken shared int
TangibleObject m_maxHitPoints shared int
TangibleObject m_visible shared bool
TangibleObject m_conversations server_np NetworkId
TangibleObject m_hideFromClient server_np bool
TangibleObject m_inCombat shared_np bool
TangibleObject m_combatStartTime server_np time_t
TangibleObject m_attackableOverride server_np bool
TangibleObject m_passiveReveal server_np map
TangibleObject m_passiveRevealPlayerCharacter shared_np set
TangibleObject m_mapColorOverride shared_np uint32
TangibleObject m_accessList shared_np set
TangibleObject m_guildAccessList shared_np set
TangibleObject m_effectsMap shared_np map
VehicleObject m_bogus server int
WeaponObject m_minDamage server int
WeaponObject m_maxDamage server int
WeaponObject m_attackSpeed shared float
WeaponObject m_woundChance server float
WeaponObject m_attackCost server int
WeaponObject m_damageRadius server float
WeaponObject m_isDefaultWeapon server_np bool
WeaponObject m_accuracy shared int
WeaponObject m_minRange shared float
WeaponObject m_maxRange shared float
WeaponObject m_damageType shared int
WeaponObject m_elementalType shared int
WeaponObject m_elementalValue shared int
WeaponObject m_weaponType shared_np int
GroupObject m_groupMembers shared_np std::vector<GroupMember>
GroupObject m_groupShipFormationMembers shared_np std::vector<GroupShipFormationMember>
GroupObject m_groupPOBShipAndOwners server_np std::vector<GroupPOBShipAndOwner>
GroupObject m_groupName shared_np std::string
GroupObject m_groupLevel shared_np int16
GroupObject m_groupMemberLevels server_np std::vector<int16>
GroupObject m_groupMemberProfessions server_np std::vector<uint8>
GroupObject m_formationNameCrc shared_np uint32
GroupObject m_allMembers server_np set
GroupObject m_nonPCMembers server_np set
GroupObject m_lootMaster shared_np NetworkId
GroupObject m_lootRule shared_np uint32
GroupObject m_groupPickupTimer shared_np std::pair<int32,int32>
GroupObject m_groupPickupLocation shared_np std::pair<std::string,Vector>
GuildObject m_names server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_GuildNames,data); decodePropertyList(objectId,PropertyListBuffer::LI_GuildNames,data,isBaseline);
GuildObject m_leaders server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_GuildLeaders,data); decodePropertyList(objectId,PropertyListBuffer::LI_GuildLeaders,data,isBaseline);
GuildObject m_members server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_GuildMembers,data); decodePropertyList(objectId,PropertyListBuffer::LI_GuildMembers,data,isBaseline);
GuildObject m_enemies server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_GuildEnemies,data); decodePropertyList(objectId,PropertyListBuffer::LI_GuildEnemies,data,isBaseline);
GuildObject m_abbrevs shared std::string - encodePropertyList(objectId,PropertyListBuffer::LI_GuildAbbrevs,data); decodePropertyList(objectId,PropertyListBuffer::LI_GuildAbbrevs,data,isBaseline);
GuildObject m_guildsInfo server_np map
GuildObject m_membersInfo server_np map
GuildObject m_fullMembers server_np map
GuildObject m_sponsoredMembers server_np map
GuildObject m_guildLeaders server_np map
GuildObject m_gcwImperialScorePercentileThisGalaxy shared_np map
GuildObject m_gcwRegionDefenderBonus server_np map
GuildObject m_gcwGroupImperialScorePercentileThisGalaxy shared_np map
GuildObject m_gcwImperialScorePercentileHistoryThisGalaxy shared_np map
GuildObject m_gcwGroupImperialScorePercentileHistoryThisGalaxy shared_np map
GuildObject m_gcwImperialScorePercentileHistoryCountThisGalaxy server_np map
GuildObject m_gcwGroupImperialScorePercentileHistoryCountThisGalaxy server_np map
GuildObject m_gcwImperialScorePercentileOtherGalaxies shared_np map
GuildObject m_gcwGroupImperialScorePercentileOtherGalaxies shared_np map
GuildObject m_gcwGroupCategoryImperialScoreRawThisGalaxy server_np map
GuildObject m_gcwGroupImperialScoreRawThisGalaxy server_np map
GuildObject m_gcwImperialScoreOtherGalaxies server_np map
GuildObject m_gcwRebelScoreOtherGalaxies server_np map
GuildObject m_gcwRegionDefenderGuilds server_np map
GuildObject m_gcwRegionDefenderGuildsCount server_np map
GuildObject m_gcwRegionDefenderGuildsVersion server_np int
BattlefieldMarkerObject m_regionName server std::string
BattlefieldMarkerObject m_battlefieldParticipants server map - encodeBattlefieldParticipants(objectId,data); decodeBattlefieldParticipants(objectId,data,isBaseline);
CityObject m_cities server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Cities,data); decodePropertyList(objectId,PropertyListBuffer::LI_Cities,data,isBaseline);
CityObject m_citizens server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_Citizens,data); decodePropertyList(objectId,PropertyListBuffer::LI_Citizens,data,isBaseline);
CityObject m_structures server std::string - encodePropertyList(objectId,PropertyListBuffer::LI_CityStructures,data); decodePropertyList(objectId,PropertyListBuffer::LI_CityStructures,data,isBaseline);
CityObject m_citiesInfo server_np map
CityObject m_citizensInfo server_np map
CityObject m_structuresInfo server_np map
CityObject m_citizenToCityId server_np map
CityObject m_pgcRatingInfo server_np map
CityObject m_pgcRatingChroniclerId server_np set
CityObject m_gcwRegionDefenderCities server_np map
CityObject m_gcwRegionDefenderCitiesCount server_np map
CityObject m_gcwRegionDefenderCitiesVersion server_np int
PlayerQuestObject m_tasks shared_np std::vector<Unicode::String>
PlayerQuestObject m_taskCounters shared_np std::vector<std::pair<int32,int32>>
PlayerQuestObject m_taskStatus shared_np std::vector<int>
PlayerQuestObject m_waypoints shared_np std::vector<std::string>
PlayerQuestObject m_rewards shared_np std::string
PlayerQuestObject m_creatorName shared_np std::string
PlayerQuestObject m_completed shared_np bool
PlayerQuestObject m_recipe shared_np bool
PlayerQuestObject m_title shared std::string
PlayerQuestObject m_description shared std::string
PlayerQuestObject m_creator shared NetworkId
PlayerQuestObject m_totalTasks shared int
PlayerQuestObject m_difficulty shared int
PlayerQuestObject m_taskTitle1 shared std::string
PlayerQuestObject m_taskDescription1 shared std::string
PlayerQuestObject m_taskTitle2 shared std::string
PlayerQuestObject m_taskDescription2 shared std::string
PlayerQuestObject m_taskTitle3 shared std::string
PlayerQuestObject m_taskDescription3 shared std::string
PlayerQuestObject m_taskTitle4 shared std::string
PlayerQuestObject m_taskDescription4 shared std::string
PlayerQuestObject m_taskTitle5 shared std::string
PlayerQuestObject m_taskDescription5 shared std::string
PlayerQuestObject m_taskTitle6 shared std::string
PlayerQuestObject m_taskDescription6 shared std::string
PlayerQuestObject m_taskTitle7 shared std::string
PlayerQuestObject m_taskDescription7 shared std::string
PlayerQuestObject m_taskTitle8 shared std::string
PlayerQuestObject m_taskDescription8 shared std::string
PlayerQuestObject m_taskTitle9 shared std::string
PlayerQuestObject m_taskDescription9 shared std::string
PlayerQuestObject m_taskTitle10 shared std::string
PlayerQuestObject m_taskDescription10 shared std::string
PlayerQuestObject m_taskTitle11 shared std::string
PlayerQuestObject m_taskDescription11 shared std::string
PlayerQuestObject m_taskTitle12 shared std::string
PlayerQuestObject m_taskDescription12 shared std::string
# not persistable yet