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src-1.2/engine/server/library/serverGame/src/shared/object/ServerClearCollidableFloraNotification.h
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//===================================================================
//
// ServerClearCollidableFloraNotification.h
// asommers
//
// copyright 2002, sony online entertainment
//
//===================================================================
#ifndef INCLUDED_ServerClearCollidableFloraNotification_H
#define INCLUDED_ServerClearCollidableFloraNotification_H
//===================================================================
#include "sharedObject/ObjectNotification.h"
//===================================================================
class ServerClearCollidableFloraNotification : public ObjectNotification
{
public:
static ServerClearCollidableFloraNotification& getInstance ();
public:
ServerClearCollidableFloraNotification ();
virtual ~ServerClearCollidableFloraNotification ();
virtual void addToWorld (Object& object) const;
virtual void removeFromWorld (Object& object) const;
virtual bool positionChanged (Object& object, bool dueToParentChange, const Vector& oldPosition) const;
virtual bool positionAndRotationChanged (Object& object, bool dueToParentChange, const Vector& oldPosition) const;
private:
ServerClearCollidableFloraNotification (const ServerClearCollidableFloraNotification&);
ServerClearCollidableFloraNotification& operator= (const ServerClearCollidableFloraNotification&);
private:
static ServerClearCollidableFloraNotification ms_instance;
};
//===================================================================
#endif