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src-1.2/external/3rd/library/soePlatform/CTServiceGameAPI/TcpLibrary/TcpConnection.h
T

158 lines
4.8 KiB
C++

#ifndef TCPCONNECTION_H
#define TCPCONNECTION_H
#include "TcpHandlers.h"
#include "TcpManager.h"
#include "IPAddress.h"
#include "TcpBlockAllocator.h"
#include "Clock.h"
#if defined(WIN32)
#include <winsock2.h>
typedef int socklen_t;
#else // for non-windows platforms (linux)
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#ifdef EXTERNAL_DISTRO
namespace NAMESPACE
{
#endif
/**
* @brief Manages a single connection.
*/
class TcpConnection
{
public:
/**
* @brief The connection status.
*/
enum Status {
StatusNegotiating, /**< Currently attempting to connect. */
StatusConnected, /**< Currently connected. */
StatusDisconnected /**< Currently disconnected. */
};
/**
* @brief Sets the handler object which will receive callback methods.
*
* To have the TcpConnection call your object directly when packets are received, and when the
* connection is disconnected, you simply need to derive your class
* (multiply if necessary) from TcpConnectionHandler, then you can use
* this method to set the object the TcpConnection will call as appropriate.
* default = NULL (no callbacks made)
*
* @param handler The object which will be called for notifications.
*/
void SetHandler(TcpConnectionHandler *handler){ m_handler = handler; }
/**
* @brief Returns the handler associated with this object.
*/
TcpConnectionHandler *GetHandler(){ return m_handler; }
/**
* @brief Returns the current status of this connection.
*/
Status GetStatus(){ return m_status; }
/**
* @brief Queues a message to be sent on this connection.
*/
void Send(const char *data, unsigned dataLen);
/**
* @brief Disconnects and recycles the socket.
*
* @param notifyApplication primarily used internally, but when set to 'true', it will cause the application
* to be called back via the onTerminated handler due to this call (the callback will not occur if the connection was
* already disconnected)
*/
void Disconnect(bool notifyApplication=true);
/**
* @brief Returns the ip on the other side of this connection.
*/
IPAddress GetDestinationIp(){ return m_destIP; }
/**
* @brief Returns the port on the other side of this conection.
*/
short GetDestinationPort(){ return m_destPort; }
/**
* @brief Standard AddRef/Release scheme
*/
void AddRef();
/**
* @brief Standard AddRef/Release scheme
*/
void Release();
bool wasRemovedFromMgr() { return m_wasConRemovedFromMgr; }
void setRemovedFromMgr() { m_wasConRemovedFromMgr = true; }
protected:
friend class TcpManager;
TcpConnection(TcpManager *tcpManager, TcpBlockAllocator *sendAlloc, TcpManager::TcpParams &params, const IPAddress &destIP, short destPort, unsigned timeout);
int finishConnect();/**< returns < 0 if fatal error and connect will not work, =0 if need more time, >0 if connect completed */
TcpConnection(TcpManager *tcpManager, TcpBlockAllocator *sendAlloc, TcpManager::TcpParams &params, SOCKET socket, const IPAddress &destIP, short destPort);
TcpConnection *m_nextConnection; /**< Double linked list imp. */
TcpConnection *m_prevConnection; /**< Double linked list imp. */
SOCKET m_socket;
int processOutgoing();/**< returns < 0 if fatal error and socket has been closed, =0 if sent data, call again immediately if want to, >0 may have sent data, but calling again would do no good because there is either no more data to send, or would block. */
int processIncoming();/**< returns < 0 if fatal error and socket has been closed, =0 if read anything (full or partial message), >0 if nothing to read now, or would block so shouldn't try again immediately. */
TcpConnection *m_nextKeepAliveConnection; /**< Double linked list imp. */
TcpConnection *m_prevKeepAliveConnection; /**< Double linked list imp. */
int m_aliveListId;
TcpConnection *m_nextRecvDataConnection;
TcpConnection *m_prevRecvDataConnection;
int m_recvDataListId;
private:
~TcpConnection();
void setOptions();
TcpManager *m_manager;
bool translateRecvSocketEror();
Status m_status;
TcpConnectionHandler *m_handler;
IPAddress m_destIP;
short m_destPort;
unsigned m_refCount;
TcpBlockAllocator *m_sendAllocator;
data_block *m_head;
data_block *m_tail;
unsigned m_bytesRead;
unsigned m_bytesNeeded;
TcpManager::TcpParams m_params;
char *m_recvBuff;
sockaddr_in m_addr;
unsigned m_connectTimeout;
Clock m_connectTimer;
bool m_wasConRemovedFromMgr;
};
#ifdef EXTERNAL_DISTRO
};
#endif
#endif //TCPCONNECTION_H