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src-1.2/engine/server/application/CentralServer/src/shared/PlanetServerConnection.h
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1.6 KiB
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// ======================================================================
//
// PlanetServerConnection.h
// copyright 2000 Verant Interactive
// Author: Justin Randall
// ======================================================================
#ifndef _PlanetServerConnection_H
#define _PlanetServerConnection_H
// ======================================================================
#include "serverUtility/ServerConnection.h"
#include <string>
// ======================================================================
class PlanetServerConnection: public ServerConnection
{
public:
PlanetServerConnection(UdpConnectionMT *, TcpClient *);
virtual ~PlanetServerConnection();
virtual void onConnectionOpened();
virtual void onConnectionClosed();
virtual void onReceive(Archive::ByteStream const &message);
void setGameServerConnectionData(std::string const &address, uint16 port);
std::string const &getGameServerConnectionAddress() const;
uint16 getGameServerConnectionPort() const;
std::string const &getSceneId() const;
private:
PlanetServerConnection(PlanetServerConnection const &);
PlanetServerConnection &operator=(PlanetServerConnection const &);
PlanetServerConnection();
void pushAndClearObjectForwarding();
std::string m_gameServerConnectionAddress;
uint16 m_gameServerConnectionPort;
std::string sceneId;
std::vector<int> m_forwardCounts;
std::vector<std::vector<uint32> > m_forwardDestinationServers;
std::vector<std::pair<Archive::ByteStream, std::vector<uint32> > > m_forwardMessages;
};
// ======================================================================
#endif // _PlanetServerConnection_H