Files
src-1.2/engine/server/library/serverDatabase/src/shared/StructureQueries.cpp
T

68 lines
1.8 KiB
C++
Executable File

// ======================================================================
//
// StructureQueries.cpp
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#include "serverDatabase/FirstServerDatabase.h"
#include "serverDatabase/StructureQueries.h"
#include "serverDatabase/DatabaseProcess.h"
using namespace DBQuery;
// ======================================================================
void GetStructures::getSQL(std::string &sql)
{
sql="begin :result := "+DatabaseProcess::getInstance().getSchemaQualifier()+"custserv_procs.get_structures(:character_id); end;";
}
// ----------------------------------------------------------------------
bool GetStructures::bindParameters()
{
if (!bindParameter(data.character_id)) return false;
return true;
}
// ----------------------------------------------------------------------
bool GetStructures::bindColumns()
{
if (!bindCol(data.object_id)) return false;
if (!bindCol(data.x)) return false;
if (!bindCol(data.y)) return false;
if (!bindCol(data.z)) return false;
if (!bindCol(data.scene_id)) return false;
if (!bindCol(data.object_template)) return false;
if (!bindCol(data.deleted)) return false;
return true;
}
// ----------------------------------------------------------------------
const GetStructures::GetStructuresRow &GetStructures::getData() const
{
return data;
}
// ----------------------------------------------------------------------
void GetStructures::setCharacterId(NetworkId & characterId)
{
data.character_id.setValue(characterId);
// data.station_id.setValue(static_cast<int32>(station_id));
}
// ----------------------------------------------------------------------
DB::Query::QueryMode GetStructures::getExecutionMode() const
{
return MODE_PLSQL_REFCURSOR;
}