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src-1.2/engine/server/library/serverDatabase/src/shared/TaskGetStructures.h
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// ======================================================================
//
// TaskGetStructures.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_TaskGetCharacters_H
#define INCLUDED_TaskGetCharacters_H
// ======================================================================
#include <vector>
#include "sharedDatabaseInterface/DbTaskRequest.h"
#include "sharedFoundation/NetworkId.h"
#include "Unicode.h"
//-----------------------------------------------------------------------
class TaskGetStructures:public DB::TaskRequest
{
public:
struct StructureRec
{
std::string location;
std::string objectTemplate;
NetworkId structureId;
real x;
real y;
real z;
uint32 deleted;
};
typedef std::vector<StructureRec*> StructuresType;
TaskGetStructures(NetworkId & characterId, uint32 toolId, uint32 loginServerId);
virtual ~TaskGetStructures();
virtual bool process (DB::Session *session);
virtual void onComplete ();
protected:
StructuresType structures;
private:
NetworkId m_characterId;
uint32 m_toolId;
uint32 m_loginServerId;
TaskGetStructures();
TaskGetStructures(const TaskGetStructures&);
TaskGetStructures& operator=(const TaskGetStructures& rhs);
};
//-----------------------------------------------------------------------
#endif