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59 lines
1.4 KiB
C++
Executable File
59 lines
1.4 KiB
C++
Executable File
// ======================================================================
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//
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// TaskGetStructures.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_TaskGetCharacters_H
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#define INCLUDED_TaskGetCharacters_H
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// ======================================================================
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#include <vector>
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#include "sharedDatabaseInterface/DbTaskRequest.h"
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#include "sharedFoundation/NetworkId.h"
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#include "Unicode.h"
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//-----------------------------------------------------------------------
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class TaskGetStructures:public DB::TaskRequest
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{
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public:
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struct StructureRec
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{
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std::string location;
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std::string objectTemplate;
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NetworkId structureId;
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real x;
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real y;
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real z;
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uint32 deleted;
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};
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typedef std::vector<StructureRec*> StructuresType;
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TaskGetStructures(NetworkId & characterId, uint32 toolId, uint32 loginServerId);
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virtual ~TaskGetStructures();
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virtual bool process (DB::Session *session);
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virtual void onComplete ();
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protected:
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StructuresType structures;
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private:
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NetworkId m_characterId;
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uint32 m_toolId;
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uint32 m_loginServerId;
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TaskGetStructures();
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TaskGetStructures(const TaskGetStructures&);
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TaskGetStructures& operator=(const TaskGetStructures& rhs);
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};
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//-----------------------------------------------------------------------
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#endif
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