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src-1.2/engine/server/application/PlanetServer/src/shared/GameServerConnection.h
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1.7 KiB
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// ======================================================================
//
// GameServerConnection.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_GameServerConnection_H
#define INCLUDED_GameServerConnection_H
// ======================================================================
#include "serverUtility/ServerConnection.h"
#include "sharedFoundation/NetworkId.h"
// ======================================================================
class GameServerConnection: public ServerConnection
{
public:
GameServerConnection(UdpConnectionMT *, TcpClient *);
virtual ~GameServerConnection();
virtual void onConnectionClosed();
virtual void onConnectionOpened();
virtual void onReceive(Archive::ByteStream const &message);
void setPreloadNumber(int preloadNumber);
int getPreloadNumber() const;
private:
GameServerConnection(GameServerConnection const &);
GameServerConnection &operator=(GameServerConnection const &);
GameServerConnection();
void pushAndClearObjectForwarding();
int m_preloadNumber;
std::vector<int> m_forwardCounts;
std::vector<std::vector<uint32> > m_forwardDestinationServers;
std::vector<std::pair<Archive::ByteStream, std::vector<uint32> > > m_forwardMessages;
};
//-----------------------------------------------------------------------
inline void GameServerConnection::setPreloadNumber(int preloadNumber)
{
m_preloadNumber = preloadNumber;
}
//-----------------------------------------------------------------------
inline int GameServerConnection::getPreloadNumber() const
{
return m_preloadNumber;
}
// ======================================================================
#endif