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68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
// ======================================================================
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//
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// MoveToPlayerCustomPersistStep.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_MoveToPlayerCustomPersistStep_H
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#define INCLUDED_MoveToPlayerCustomPersistStep_H
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// ======================================================================
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#include "Unicode.h"
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#include "serverDatabase/CustomPersistStep.h"
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#include "sharedDatabaseInterface/DbBindableLong.h"
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#include "sharedDatabaseInterface/BindableNetworkId.h"
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#include "sharedDatabaseInterface/DbQuery.h"
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#include "sharedFoundation/NetworkId.h"
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#include <string>
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class NetworkId;
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// ======================================================================
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class MoveToPlayerCustomPersistStep : public CustomPersistStep
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{
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public:
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MoveToPlayerCustomPersistStep(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad);
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~MoveToPlayerCustomPersistStep();
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virtual bool beforePersist (DB::Session *session);
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virtual bool afterPersist (DB::Session *session);
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virtual void onComplete ();
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private:
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NetworkId m_objectId;
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NetworkId m_targetPlayer;
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int m_maxDepth;
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bool m_useBank;
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bool m_useDatapad;
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class MoveToPlayerQuery: public DB::Query
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{
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public:
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MoveToPlayerQuery(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad);
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virtual void getSQL(std::string &sql);
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virtual bool bindParameters();
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virtual bool bindColumns();
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private:
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MoveToPlayerQuery(MoveToPlayerQuery const &);
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MoveToPlayerQuery &operator=(MoveToPlayerQuery const &);
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DB::BindableNetworkId object_id;
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DB::BindableNetworkId target_player;
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DB::BindableLong max_depth;
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bool m_useBank;
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bool m_useDatapad;
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};
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private:
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MoveToPlayerCustomPersistStep &operator= (const MoveToPlayerCustomPersistStep&); //disable
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MoveToPlayerCustomPersistStep(const MoveToPlayerCustomPersistStep&); //disable
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};
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// ======================================================================
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#endif
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