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src-1.2/engine/server/library/serverDatabase/src/shared/MoveToPlayerCustomPersistStep.h
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2.1 KiB
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// ======================================================================
//
// MoveToPlayerCustomPersistStep.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_MoveToPlayerCustomPersistStep_H
#define INCLUDED_MoveToPlayerCustomPersistStep_H
// ======================================================================
#include "Unicode.h"
#include "serverDatabase/CustomPersistStep.h"
#include "sharedDatabaseInterface/DbBindableLong.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include "sharedFoundation/NetworkId.h"
#include <string>
class NetworkId;
// ======================================================================
class MoveToPlayerCustomPersistStep : public CustomPersistStep
{
public:
MoveToPlayerCustomPersistStep(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad);
~MoveToPlayerCustomPersistStep();
virtual bool beforePersist (DB::Session *session);
virtual bool afterPersist (DB::Session *session);
virtual void onComplete ();
private:
NetworkId m_objectId;
NetworkId m_targetPlayer;
int m_maxDepth;
bool m_useBank;
bool m_useDatapad;
class MoveToPlayerQuery: public DB::Query
{
public:
MoveToPlayerQuery(const NetworkId &objectId, const NetworkId &targetPlayer, int maxDepth, bool useBank, bool useDatapad);
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
private:
MoveToPlayerQuery(MoveToPlayerQuery const &);
MoveToPlayerQuery &operator=(MoveToPlayerQuery const &);
DB::BindableNetworkId object_id;
DB::BindableNetworkId target_player;
DB::BindableLong max_depth;
bool m_useBank;
bool m_useDatapad;
};
private:
MoveToPlayerCustomPersistStep &operator= (const MoveToPlayerCustomPersistStep&); //disable
MoveToPlayerCustomPersistStep(const MoveToPlayerCustomPersistStep&); //disable
};
// ======================================================================
#endif