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76 lines
2.0 KiB
C++
Executable File
76 lines
2.0 KiB
C++
Executable File
// ======================================================================
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//
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// GameServerMessageInterface.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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//-----------------------------------------------------------------------
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/GameServerMessageInterface.h"
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//-----------------------------------------------------------------------
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GameServerMessageInterface * GameServerMessageInterface::ms_instance = nullptr;
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//=======================================================================
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GameServerMessageInterface::GameServerMessageInterface()
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{
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}
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//-----------------------------------------------------------------------
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GameServerMessageInterface::~GameServerMessageInterface()
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{
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if (ms_instance == this)
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ms_instance = nullptr;
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}
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//-----------------------------------------------------------------------
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void GameServerMessageInterface::setInstance(GameServerMessageInterface * instance)
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{
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if (ms_instance == nullptr)
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ms_instance = instance;
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else if (ms_instance != instance)
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{
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WARNING(true, ("GameServerMessageInterface::setInstance called when an "
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"instance has already been created"));
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delete instance;
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}
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}
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//-----------------------------------------------------------------------
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void GameServerMessageInterface::removeInstance()
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{
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delete ms_instance;
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}
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//-----------------------------------------------------------------------
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// Stub functions. The actual implementation should be in a derived class
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void GameServerMessageInterface::pack(Archive::ByteStream &, AiCreatureStateMessage const &)
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{
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}
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void GameServerMessageInterface::unpack(Archive::ReadIterator &, AiCreatureStateMessage &)
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{
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}
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void GameServerMessageInterface::pack(Archive::ByteStream &, AiMovementMessage const &)
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{
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}
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void GameServerMessageInterface::unpack(Archive::ReadIterator &, AiMovementMessage &)
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{
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}
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// ======================================================================
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