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src-1.2/engine/server/library/serverNetworkMessages/src/shared/TaskSpawnProcess.h
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// TaskSpawnProcess.h
// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _INCLUDED_TaskSpawnProcess_H
#define _INCLUDED_TaskSpawnProcess_H
//-----------------------------------------------------------------------
#include "sharedNetworkMessages/GameNetworkMessage.h"
//-----------------------------------------------------------------------
class TaskSpawnProcess : public GameNetworkMessage
{
public:
TaskSpawnProcess(const std::string & targetHostAddress, const std::string & processName, const std::string & options, unsigned int spawnDelay = 0);
TaskSpawnProcess(Archive::ReadIterator & r);
~TaskSpawnProcess();
const std::string & getOptions () const;
const std::string & getProcessName () const;
const std::string & getTargetHostAddress () const;
int getTransactionId () const;
unsigned int getSpawnDelay () const;
private:
TaskSpawnProcess & operator = (const TaskSpawnProcess & rhs);
TaskSpawnProcess(const TaskSpawnProcess & source);
Archive::AutoVariable<std::string> options;
Archive::AutoVariable<std::string> processName;
Archive::AutoVariable<std::string> targetHostAddress;
Archive::AutoVariable<int> transactionId;
Archive::AutoVariable<unsigned int> spawnDelay; // seconds
};
//-----------------------------------------------------------------------
inline const std::string & TaskSpawnProcess::getOptions() const
{
return options.get();
}
//-----------------------------------------------------------------------
inline const std::string & TaskSpawnProcess::getProcessName() const
{
return processName.get();
}
//-----------------------------------------------------------------------
inline const std::string & TaskSpawnProcess::getTargetHostAddress() const
{
return targetHostAddress.get();
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_TaskSpawnProcess_H