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src-1.2/engine/server/application/TransferServer/src/shared/ConfigTransferServer.h
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1.5 KiB
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// ConfigTransferServer.h
// Copyright 2000-04, Sony Online Entertainment Inc., all rights reserved.
// Author: Justin Randall
#ifndef _ConfigTransferServer_H
#define _ConfigTransferServer_H
//-----------------------------------------------------------------------
#include <string>
#include <vector>
//-----------------------------------------------------------------------
class ConfigTransferServer
{
public:
struct Data
{
int centralServerServiceBindPort;
const char * consoleServiceBindInterface;
const char * gameServiceBindInterface;
const char * centralServerServiceBindInterface;
bool allowSameServerTransfers;
bool allowAccountTransfers;
const char * apiServerHostAddress;
bool transferChatAvatar;
};
static uint16 getCentralServerServiceBindPort ();
static const char * getCentralServerServiceBindInterface ();
static bool getAllowSameServerTransfers ();
static bool getAllowAccountTransfers ();
static void install ();
static void remove ();
static const std::vector<std::string> & getServersAllowedToUploadCharacterData();
static const std::vector<std::string> & getServersAllowedToDownloadCharacterData();
static const char * getApiServerHostAddress();
static const bool getTransferChatAvatar();
private:
static Data * data;
};
// ----------------------------------------------------------------------
#endif // _ConfigTransferServer_H