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49 lines
1.5 KiB
C++
Executable File
49 lines
1.5 KiB
C++
Executable File
// ConfigTransferServer.h
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// Copyright 2000-04, Sony Online Entertainment Inc., all rights reserved.
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// Author: Justin Randall
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#ifndef _ConfigTransferServer_H
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#define _ConfigTransferServer_H
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//-----------------------------------------------------------------------
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#include <string>
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#include <vector>
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//-----------------------------------------------------------------------
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class ConfigTransferServer
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{
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public:
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struct Data
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{
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int centralServerServiceBindPort;
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const char * consoleServiceBindInterface;
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const char * gameServiceBindInterface;
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const char * centralServerServiceBindInterface;
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bool allowSameServerTransfers;
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bool allowAccountTransfers;
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const char * apiServerHostAddress;
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bool transferChatAvatar;
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};
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static uint16 getCentralServerServiceBindPort ();
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static const char * getCentralServerServiceBindInterface ();
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static bool getAllowSameServerTransfers ();
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static bool getAllowAccountTransfers ();
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static void install ();
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static void remove ();
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static const std::vector<std::string> & getServersAllowedToUploadCharacterData();
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static const std::vector<std::string> & getServersAllowedToDownloadCharacterData();
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static const char * getApiServerHostAddress();
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static const bool getTransferChatAvatar();
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private:
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static Data * data;
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};
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// ----------------------------------------------------------------------
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#endif // _ConfigTransferServer_H
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